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Finding Genius Podcast

Kert Gartner – Making High Quality Mixed Reality VR – Behind The Scenes

Finding Genius Podcast

Richard Jacobs

Medicine, Health & Fitness

4.41K Ratings

🗓️ 6 January 2017

⏱️ 34 minutes

🧾️ Download transcript

Summary

Ever wondered who is making those incredible movie-quality game trailers? Indie game trailer creator, Kert Gartner, talks to us about how to capture the magic in VR gaming and what the future may – or may not hold for this genre. Listen to this exciting interview and make sure to subscribe, review and share the podcast.
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Transcript

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0:00.0

Welcome to Almost Here, Around the Corner of Future Technology Podcasts with Richard Jacobs.

0:07.9

Future Technologies are poised to transform our lives for better or worse for the focus of this podcast.

0:13.6

Almost here means these technologies are now here and starting to be used.

0:18.2

We're just around the corner.

0:19.7

From Bitcoin to artificial intelligence, 3D printing, blockchain, virtual reality, and more.

0:27.6

Good morning, the tech podcast.

0:30.1

I'm here on behalf of Richard Jacobs this morning with a special guest, Kurt Gartner,

0:35.6

a indie video game trailer maker.

0:39.6

So, Kurt, thank you so much for joining me today.

0:42.9

How is the weather where you are?

0:44.3

I saw where you were calling from.

0:46.3

Yeah, we just had a massive blizzard over Christmas, so we're kind of snowed in.

0:51.0

We're waiting for the snowplows to come down the street and get us out.

0:53.7

Well, all right. Well, hey, now that's a great ideal setting to play video games, right?

0:58.0

It is, yeah.

1:00.0

Works imperfectly with today.

1:03.0

So I want to get into a little bit about what it is that you do, Kurt,

1:09.0

what drove you into this particular industry over, you know,

1:13.7

possibly some others? Just getting a little bit of background on you. Who are you?

1:18.3

Yeah, so it's a weird story. So basically, like, I can give you a certain version of, I guess,

1:23.4

and I used to work in the visual effects industry, and so I worked on about 25 different

1:28.2

Hollywood movies, sort of like B to C grade stuff that most people probably haven't seen

...

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