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The a16z Show

Journal Club: Therapeutic Video Game on Trial

The a16z Show

a16z

Culture, Business, Science, Disruption, Technology, Software Eating The World, Entrepreneurship, Innovation

4.21.2K Ratings

🗓️ 28 June 2020

⏱️ 17 minutes

🧾️ Download transcript

Summary

with @justin_larkinMD and @lr_bio The FDA recently approved the first prescription video game. The a16z bio Journal Club covers one of the key clinical trials that supported this FDA decision and discusses the evidence showing that this game can have a measurable impact on the attention impairments seen in children with ADHD.

Transcript

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0:00.0

Hello and welcome to the A16Z Journal Club, our podcast where we cover recent scientific advances in

0:06.1

bio, why they matter, and how to take them from proof of principle to practice.

0:10.7

I'm Lauren Richardson.

0:12.4

Today's episode covers the topic of digital therapeutics, given that earlier this month, the FDA approved its first ever prescription video game.

0:21.0

And since this is Journal Club, we go into one of the key

0:24.3

clinical trials underpinning this historic decision, published recently in Lancet

0:29.2

Digital Health by Scott Collins and colleagues, which evaluated this game's ability to improve attention

0:35.6

and kids with Attention Deficit Hyperactivity Disorder, or ADHD.

0:41.2

Our sister podcast, 16 Minutes on the news, also covered this topic,

0:45.0

debating the bigger picture questions of what is and isn't a

0:49.0

digital therapeutic and where pricing and regulation comes in.

0:53.0

You can find that episode at A16Z.com

0:56.0

forward slash 16 minutes.

0:58.0

A16Z BioD, Bio Deal Team Partner,

1:01.0

former MD and entrepreneur Justin Larkin joins me in this discussion

1:06.0

where we cover the pros and cons of this video game compared to traditional pharmacological

1:11.6

therapies.

1:13.0

The game specifically targets the attention impairments

1:16.0

in 8 to 12 year olds by having them help an avatar navigate

1:19.9

a digital environment in the face of other distractions. We also discuss how the

1:25.3

randomized control clinical trial or RCT was designed, the limitations of the

1:30.4

study and the open questions to be addressed.

...

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