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Theories of Everything with Curt Jaimungal

Jonathan Blow: What Game Design Reveals About Consciousness

Theories of Everything with Curt Jaimungal

Curt Jaimungal

Philosophy, Science, Physics, Society & Culture

4.6607 Ratings

🗓️ 27 September 2021

⏱️ 219 minutes

🧾️ Download transcript

Summary

I personally subscribe to The Economist. TOE listeners get 35% off the annual subscription. No other podcast has this! https://economist.com/TOE Jonathan Blow: game mechanics, consciousness, free will0:00 Intro2:46 Jon recounts people using him for clicks5:53 Too many wannabe gurus, lack of instruction8:00 Curt's manipulation of formal film aspects9:34 Goal of understanding the universe17:23 Understanding self vs universe19:41 Limits of language and truth25:10 Video game design and building a TOE33:22 What works in Braid aesthetics44:03 Game mechanics vs theme54:29 Struggling to explain true art56:06 True art vs propaganda1:04 01 Dislike of contemporary art1:12 06 Jon on game reviews and art1:32 32 Specifics of Jon's game design1:42 02 Rupert Spira in The Witness1:47 08 Original ideas are difficult1:49 34 Meditation and insights2:00 20 Materialism vs qualia vs stories vs models2:06 25 Wolfram's physics model2:09 21 Free will is too simple2:16 12 Super Bunyhop & Joseph Anderson review2:16 39 Dunkey?2:16 45 VR interesting but not for immersion2:22 54 Stanley Parable2:23 36 OpenAI applied to games2:26 00 Unreal Engine 5 hype?2:31 24 [ForceField] Henri Bergson2:32 49 [stef] Subconscious artistic expression2:34 41 [Steven Brent] Games vs other media emotions2:36 45 [Pooja Soni] Games helping mental illness2:40 27 [James R] Mind uploading2:43 31 [Tom] Analytic vs intuitive vs supra‑rational2:45 34 [Chris Merola] Sausage Roll praised2:48 42 [championchap] Aphantasia and design2:49 50 [Brian Mauch] Industry criticism2:51 41 [James Jones] Neuralink2:53 37 [Johannes Norrbacka] Jai language opinions2:56 33 [Lara Lebeu] Connection to non‑duality teachers2:59 35 Societal stagnation point3:04 00 [Mr. K] Kojima speculation3:04 16 [ZenoEvil - Meaning Machines] Braid copycats3:06 31 [Wes Lord] Burnout and motivation3:08 45 [bc1n0] Beta access request3:10 54 [Michael Bespalov] Hades early access model3:13 22 Playtesting methods3:15 25 [Ivan] Free speech3:21 07 Weinstein, Thiel, stagnation revisit3:26 02 SCRUM vs Kanban work process3:29 49 [Ruari VK] Why it's called The WitnessRESOURCES:- YouTube: https://youtu.be/80f47smhYEI- Jon's talk on video game ideas: https://youtu.be/CCVVLAs9mJU- Jon's talk on motivation and burnout: https://youtu.be/i7kh8pNRWOo- Iain McGilchrist interview: https://youtu.be/M-SgOwc6Pe4- Rupert Spira interview: https://youtu.be/ocP6JSyicY0- Patreon: https://patreon.com/curtjaimungal- Crypto: https://nowpayments.io/donation/TOE- PayPal: https://tinyurl.com/paypalTOE- Twitter: https://twitter.com/TOEwithCurt- Discord Invite: https://discord.com/invite/kBcnfNVwqs- iTunes: https://podcasts.apple.com/ca/podcast/better-left-unsaid-with-curt-jaimungal/id1521758802- Pandora: https://pdora.co/33b9lfP- Spotify: https://open.spotify.com/show/4gL14b92xAErofYQA7bU4e- r/TheoriesOfEverything: https://reddit.com/r/theoriesofeverything Theories of Everything with Curt Jaimungal features long-form, technically detailed interviews with leading researchers in physics, mathematics, consciousness, and philosophy, exploring topics at the level of active research. For academics, graduate students, and anyone seeking depth beyond popular science. FOLLOW: Substack | Spotify | YouTube | Twitter Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

Click on a timestamp to play from that location

0:00.0

Jonathan Blow is a universally acclaimed video game designer and programmer

0:04.0

who's best known as the creator of the video games, Braid, and the Witness.

0:08.0

Jonathan is distinguished as a game designer in that he doesn't think

0:12.0

video games should be considered escapism or shouldn't be designed to be escapes.

0:16.0

But rather they should be experiences to advise you in your everyday life

0:20.0

in the same way that superlative literature

0:21.7

does. We touch on what creativity means, free will, physics, at least with regard to Wolfram's

0:27.7

model, and what consciousness has to do with video games and art in general. Click on the timestamp

0:32.9

in the description if you'd like to skip this intro. For those new to this channel, my name

0:36.6

is Kurt Jymungle.

0:37.8

I'm a filmmaker with a background in mathematical physics,

0:40.7

dedicated to the explication of what are called theories of everything

0:44.2

from a theoretical physics perspective,

0:46.6

but as well as delineating the possible connection consciousness has

0:49.9

to the fundamental laws of nature,

0:51.8

provided these laws exist at all and are even knowable to us.

0:55.2

If you enjoy witnessing and engaging in conversation on the topics of psychology, physics, consciousness, and so on, then check the description for an invitation to the Discord and the theories of everything subreddit. There's also a link to the Patreon. That is patreon.com slash C-U-R-T-J-A-I-M-U-N-G-A-L, Kurt-J-Mungal. If you'd like to support this podcast as the patrons and the sponsors are the only reason I'm able to do this full-time. It would be near impossible, at least for me, to have conversations on loop quantum gravity, non-dualism, consciousness, even geometric unity, with any sort of

1:28.7

fidelity, if not for your support. Thank you, and that link again is patreon.com slash

1:34.1

Kurt Jymungle. With regard to sponsors, there are two. Algo is an end-to-end supply chain

1:39.0

optimization software company with software that helps business users optimize sales and

1:43.6

operations, planning

1:44.7

to avoid stockouts, reduce returns and inventory write downs, while reducing inventory investment.

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