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Marketplace All-in-One

It's game on in Cologne, Germany

Marketplace All-in-One

Marketplace

News, Business

4.81.3K Ratings

🗓️ 20 August 2025

⏱️ 7 minutes

🧾️ Download transcript

Summary

From the BBC World Service: Hundreds of thousands of avid video gaming fans are gathering in Cologne for Gamescom 2025, the world’s largest annual video game event. It comes at a time when the industry is struggling with studio layoffs, increased competition in a crowded market, and rising costs. Plus, a centuries-old church in Sweden has begun a slow-motion journey to make way for the expansion of the world's deepest iron ore mine.

Transcript

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0:00.0

It's game on as the industry's biggest names look to level up at a mega gaming convention in Germany.

0:07.3

Live from the UK, this is the Marketplace Morning Report from the BBC World Service.

0:12.5

I'm Leanna Byrne. Good morning.

0:14.3

So the biggest names in video games are showing what they've got at the Trade Fair Gamescom in Germany.

0:20.2

Revenue in the global games market is

0:22.0

forecast to hold at just under $190 billion this year, but the industry is weathering a rough

0:28.5

patch with layoffs and studio closures in the last few years. The BBC's Laura Crest joins us from Cologne.

0:34.7

Hello, Laura. Hello, Leanna. Laura, what's going on there today?

0:38.5

Well, it's incredibly busy here. I am in the middle of the Kohlmesser Expo Center here in Cologne in

0:45.2

Germany. We've got 1,500 exhibitors here at Gamescom this year from over 72 countries. It's a massive,

0:52.7

massive industry, the games industry, of course,

0:54.7

much bigger than the film industry, the music industry. This is where it all happens. It's where

0:59.2

players get a taste of upcoming games and it's where game makers can also do lots of businesses as well.

1:05.9

Yeah, it is such a huge industry and I feel sometimes people forget that. But what are some of

1:10.1

the conversations

1:10.8

happening right now in the industry? Well, it is quite a difficult time actually because

1:15.7

post-pandemic we've seen a bit of a slump. There was this massive, massive growth during the

1:20.9

pandemic when of course a lot of people were indoors. We've now seen a bit of a slump in that.

1:26.0

A lot of people are just playing one or two games, possibly a year. And that means these kind of events are a massive way, even for small titles, to get their business out there. And, you know, I believe there's expected to be about over 400,000 people attending. But how does a gaming company cope with that?

1:44.8

It's very difficult.

1:46.3

And unfortunately, what we have seen is that several of them haven't.

1:50.1

You know, we have seen layoffs continue into this year.

...

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