Interview extra: Gareth Damian Martin of Heterotopias
The Cane and Rinse videogame podcast
Cane and Rinse
4.8 • 801 Ratings
🗓️ 13 April 2018
⏱️ 51 minutes
🧾️ Download transcript
Summary
Gareth Damian Martin (@JumpOvertheAge) is a writer, game designer, and photographer. Early last year, he took his column at Kill Screen, entitled “Heterotopias” and fleshed […]
The post Interview extra: Gareth Damian Martin of Heterotopias appeared first on Cane and Rinse.
Transcript
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| 0:00.0 | Hello, and welcome to another Canaan Rince interview special. My name is Jacob Geller. I've written |
| 0:05.0 | many a blog for our website in the past. I've often focused on how the design of our favorite game |
| 0:10.2 | worlds influences how we relate and interact with them. I was delighted, therefore, to run across |
| 0:15.5 | heterotopius, an online zine dedicated to the exploration and study of video game spaces, especially with an eye |
| 0:21.8 | towards their virtual architecture. |
| 0:24.0 | Herotopius' newest book is a, or as a newest project is a book. |
| 0:27.9 | It's entitled The Continuous City, and the book is a photographic journey through the most |
| 0:32.4 | exciting, diverse, and strange urban spaces of our time, those of video games. |
| 0:37.1 | It is therefore my absolute pleasure to welcome writer, game designer, journalist, photographer, |
| 0:42.1 | and founder of heterotopious Gareth Damian Martin. |
| 0:45.5 | Gareth, thanks so much for joining me. |
| 0:47.3 | Thanks for having me. |
| 0:48.6 | So let's start with, I think, one of the major hooks of the book, |
| 0:52.5 | which is your method of capturing these |
| 0:55.2 | games, which is rather unorthodox. Do you want to kind of describe how you're getting this |
| 1:01.7 | game photography? Sure. So, yeah, the unorthodox aspect of it is that it is actually |
| 1:08.0 | 35mm analog photography of games, which is a little confusing |
| 1:13.5 | the first time people hear it because, yeah, it's difficult to understand how you can actually |
| 1:18.6 | do that. But it's kind of a relatively simple process, but one I've been developing for, I guess, |
| 1:25.4 | about a year and a half now since I first started doing it for |
| 1:28.4 | Hedrotropias as a kind of strange idea that suddenly became something interesting, which is |
| 1:33.3 | I project the games using a DLP projector. The reason I say that is because DLP projectors |
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