Interview Extra: David L. Craddock
The Cane and Rinse videogame podcast
Cane and Rinse
4.8 • 801 Ratings
🗓️ 13 September 2019
⏱️ 58 minutes
🧾️ Download transcript
Summary
Leon speaks to David L. Craddock about his new book Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room. David […]
The post Interview Extra: David L. Craddock appeared first on Cane and Rinse.
Transcript
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| 0:00.0 | RONALDINE. |
| 0:01.0 | Oh, right? |
| 0:02.0 | Oh! |
| 0:03.0 | Oh! |
| 0:04.0 | And Hello everybody and welcome to a cane and rinse interview extra. |
| 0:28.9 | It's been a while. |
| 0:29.8 | We reckon about 18 months, but I'd like to welcome back, author David L. Craddock. |
| 0:34.6 | Hey, it's great to be here. Thanks for having me back on. |
| 0:37.1 | It must mean you've got some book coming out. Hey, it's great to be here. Thanks for having me back on. It must mean you got some book coming out. |
| 0:40.3 | Yes, always books plural with me. |
| 0:42.3 | Arcade Perfect in a few weeks and then another Diablo related project a month or so after that. |
| 0:49.3 | Fantastic. |
| 0:50.3 | So yeah, we're here mainly to talk about Arcade Perfect, How Pac-Man, Mortal Kombat and other |
| 0:55.7 | coin-op classics invaded the living room. This is a subject that is right up my alley, right in my |
| 1:03.0 | ballpark, and makes a, I think I'll make for a great companion piece to the many sort of retro |
| 1:09.9 | gamer magazine pieces they've done over the years |
| 1:12.6 | with various kind of 8-bit coders talking about squeezing those quartz, the proverbial quartz |
| 1:19.0 | into pint pots of Commodore Spectrum and Amstrad conversions. |
| 1:23.5 | But this book, you're kind of covering the gamut of the experience also from pretty much the start of home conversions all the way through to the point where it became not so much conversions as emulation. |
| 1:37.6 | Yeah, correct. I wanted to try to touch on as much as I could, knowing that I couldn't touch on everything, but I initially I was going to go from Space Invaders on the Atari 2600 through some Dreamcast games, |
| 1:51.5 | because that's kind of the point at which, you know, console games kind of eclipsed and |
| 1:57.3 | surpassed arcade games, but then I got to talking with Alcorn and I said, you know, home pong would make a cool |
... |
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