IGN UK Podcast: Your GTA V Questions Answered
IGN UK Podcast
IGN
4.6 • 1.5K Ratings
🗓️ 7 September 2013
⏱️ 28 minutes
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| 0:00.0 | Hello and welcome to I. I'm Daniel Cooper. This is Alex Simmons. Now at the end of last |
| 0:08.9 | week we played G. A. 5 for about three, four hours. I know you probably really hate us but it's okay I |
| 0:13.6 | I hate myself too all the time since then we've been inundated with your |
| 0:18.0 | questions about the game we probably can't answer all of them but we'll give it a |
| 0:21.6 | bloody good shot weren't we? |
| 0:22.8 | Yeah I think the important thing to note is that we only played the game for five hours |
| 0:27.4 | and some of the questions I would literally have needed to develop the game and |
| 0:31.0 | finished it multiple times so as Daniel says we'll do our very best. So |
| 0:34.8 | kicking off Cameron Little asks how did the game perform technically? |
| 0:38.8 | That's a big question. It is a big question. It is a big question. It is an open world game and technically it's really |
| 0:44.8 | accomplished for an open world game. Usually the trade-off is if you're going to let the |
| 0:48.1 | play go anywhere and do anything you have to compromise and sacrifice on kind of textual detail and all the sort of things. |
| 0:54.4 | But actually playing G. A5, I was struck by how much detail there is on the street level. |
| 0:59.7 | Like graffiti was incredibly detailed and specific to that wall it wasn't kind of copied and past it |
| 1:06.4 | yeah it's it does it each street almost feels unique it's not like you're you're in an area and then |
| 1:11.6 | that street is the same as the next street, |
| 1:14.0 | everywhere feels kind of different from the rest. |
| 1:16.4 | And I think, you know, obviously driving games, their focus is to make sure it's 60 frames |
| 1:20.9 | a second, etc. |
| 1:21.9 | Whereas this is more about the world itself. |
| 1:23.8 | Now, obviously having that kind of freedom |
| 1:26.1 | comes at sacrifice. |
... |
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