Idle Thumbs 9: The Confestabaloo
Idle Thumbs
Idle Thumbs
4.8 • 1K Ratings
🗓️ 10 December 2008
⏱️ 87 minutes
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| 0:00.0 | It's December 10th, 2008, and I fear this transmission has been compromised. |
| 0:03.7 | I'm going to make this quick. |
| 0:05.0 | This is Idlethums 9. |
| 0:06.2 | And I'm Chris Reymo. |
| 0:07.2 | I'm Nick Bracken. |
| 0:07.8 | I'm Jake Roddkin. |
| 0:08.9 | And today we are joined by Chuck Jordan of Tell Tell Games. |
| 0:12.0 | Hello, internet. |
| 0:14.0 | It'd be welcome. |
| 0:16.0 | So yeah, Chuck, you, I guess if you wanted to sort of talk a little bit about what you do at Telltale, |
| 0:22.0 | and then also you go back to LucasArts |
| 0:25.5 | where you worked on as I recall Curcome Monkey Allen and Grim Fandango. |
| 0:28.4 | That's right. |
| 0:29.4 | Yeah, he's very what you want. |
| 0:30.3 | Lucas working on Curcum on Geeallin and then G then Grim Pandango like you just said and |
| 0:36.0 | then idle stint at a spin-off company from achak, Lucas Arts employees. |
| 0:44.0 | Is that infinite machine? |
| 0:45.0 | That was an infinite machine with Justin Chen and Yan Wang. |
| 0:48.0 | They started that. |
| 0:49.0 | And then, uh, yeah, electronic arts for a few years working on SimCity and Four and Sims, and then Disney and |
| 0:58.9 | Imagineering for a while. |
| 1:00.2 | We did a really cool cell phone game at Epcot and then... |
... |
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