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Idle Thumbs

Idle Thumbs 23: At the Mountains of Money

Idle Thumbs

Idle Thumbs

Idle Thumbs, Console Games, Comedy, Videogames, Pc Games, Games & Hobbies, Idlethumbs, Tv & Film, Video Games, Indie Games

4.81K Ratings

🗓️ 19 March 2009

⏱️ 74 minutes

🧾️ Download transcript

Summary

You lie on the ground, the last breaths leaving your body as you look up into the glowing, burlap sack-wrapped eyeholes of the man who ended your life. As voices recede and the world drifts away, you realize your dying thought will be "I wish I'd spent the 99 cents on that rocket launcher," and are disappointed.

Transcript

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0:00.0

Jake is the king of amusing himself?

0:02.8

Yeah, I was using ambient noise was that prompted that one Jake.

0:07.8

I'm always secretly hoping you'll say something and then you say a regular thing.

0:11.2

Oh, what did you want to say?

0:13.0

I thought we were going to talk about puffins, but we'll get back to that. games, video games, video games, video games, video games, video games, video games, video games, video games, video games, video games, video games, video games, video games video games video games

0:35.0

video games video games video games

0:37.0

video games

0:39.0

video games

0:40.0

video can video games

0:41.0

video games video games It's March 19, 2009, and we accidentally

0:45.0

It's March 19, 2009, and we accidentally released an Alpha Build of this

0:49.6

podcast on Steam.

0:51.0

This is Idlethums 23, and I'm Chris Redfield. I'm Nick Brecken. I'm Jake Rodkin and video games and video games as usual video games. It's pretty much a computer. Yeah that's what we do. Yep.

1:03.0

Uh, so Jake doesn't actually know why he said we release an alpha build.

1:06.5

Yeah, it just came to me.

1:07.5

Oh, right.

1:08.5

Yeah.

1:09.5

Are you aware that.

1:10.5

Are you aware of that game, the Merchants of Brooklyn?

1:13.0

Do you remember when that was announced?

1:14.0

I remember the name of that game.

1:15.0

It was a Cry Engine 2 licensed game, one of the only ones, really?

...

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