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Tech Won't Save Us

How Video Games are Shaped by Capitalism w/ Daniel Joseph

Tech Won't Save Us

Paris Marx

Silicon Valley, Books, Technology, Arts, Future, Tech Criticism, Socialism, Paris Marx, News, Criticism, Tech News, Politics

4.8626 Ratings

🗓️ 12 November 2020

⏱️ 48 minutes

🧾️ Download transcript

Summary

Paris Marx is joined by Daniel Joseph to discuss the relationship between video games and capitalism, how the gaming experience has become increasingly commercialized, and what the new consoles — Xbox Series X|S and Playstation 5 — herald for the future of the industry. Daniel Joseph is a Senior Lecturer of Digital Sociology at Manchester Metropolitan University. Read his articles for Real Life about video games and capitalism and platformization, and for Briarpatch about what better platfor...

Transcript

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0:00.0

Hello everyone. Today I wanted to start the show by taking a couple minutes to give you an update.

0:05.1

Tech won't save us turned six months old last month. We've had 36 amazing guests over 35 episodes

0:10.9

touching on a whole range of technological topics to give you an idea of how the tech industry

0:17.8

and technology is affecting workers, consumers, and various aspects of

0:22.7

our society and our lives. Part of my goal in starting this podcast was to provide more

0:28.2

critical perspectives, more left-wing perspectives on technology, because in a lot of tech

0:32.9

reporting, we don't see very much of that. It is becoming more and more common, which is great, but there's not

0:38.4

enough. And so this podcast was in part a response to try to get more of those perspectives

0:44.3

into the mainstream or at least into more people's minds and ears. And so when I started the podcast,

0:50.3

I knew that I wanted it to be accessible to people. I wanted to make sure that people

0:55.9

could listen to the episodes and understand without having a lot of prior knowledge of what we're

1:00.3

talking about and hopefully I've been able to deliver that. And I also wanted to make sure that

1:04.4

the episode lengths weren't too long. So people didn't look at it and say, you know, I don't

1:08.5

know if I have the time to listen to this. And so I think like 35 to 55 minutes, I think is a really good length, both to be able to get in depth,

1:15.3

but not to make it too long so that people are wondering whether they have enough time to actually listen.

1:20.5

And then the other piece of that, obviously I talked about how there is not enough critical tech coverage.

1:24.9

And so I wanted to make sure that every episode is free. I don't really believe in paywalled content, whether that's written or audio. And so I always want to

1:33.0

make sure that every conversation we have here is available to anyone, because that's the best way

1:37.7

that I can think of ensuring that more people encounter these critical perspectives. And now I know

1:43.1

that that makes it a bit more difficult to convince

1:45.3

people to, you know, become supporters of the show because they can get things for free. But I think

1:49.7

that's a trade-off I'm willing to make. And hopefully, if you agree with the goals and kind of

...

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