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The Book Review

How Nintendo Became the World's Most Fun Video Game Company

The Book Review

The New York Times

Arts, Books

4.03.9K Ratings

🗓️ 6 February 2026

⏱️ 43 minutes

🧾️ Download transcript

Summary

Keza MacDonald, the video games editor at The Guardian and author of the new book “Super Nintendo: The Game-Changing Company That Unlocked the Power of Play,” speaks with host Gilbert Cruz about the iconic Japanese company.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm Gilbert Cruz, editor of the New York Times book review, and this is the book review podcast.

0:14.0

So here's the thing. I love books, and hopefully that's clear if you've listened to even a few episodes of this show.

0:21.9

And I love movies, which, well, maybe has also become clear over the past few years.

0:27.9

To the annoyance of some people in the comments, and to those people, I will not apologize.

0:33.7

But I am also really, really into video games.

0:37.6

And this is something as an adult that I once would have whispered with slight embarrassment.

0:43.9

But no more. No more.

0:45.6

I'm a very proud video game player because it's true, and it has been true for quite a while now,

0:51.8

that video games are one of the biggest forms of entertainment in the world.

0:56.1

And the Japanese company Nintendo is one of the reasons why. Nintendo, the home of Mario and Luigi,

1:03.9

Zelda and Link, Donkey Kong and Pokemon, is one of the most robust creative companies around.

1:11.2

And my guest this week is here to talk about it.

1:14.2

Keza McDonald, the video games editor at The Guardian, is the author of Super Nintendo,

1:19.8

the game-changing company that unlocked the power of play.

1:23.5

Keza, welcome to the book review podcast.

1:26.0

Hello, thank you so much for having me.

1:28.3

You are a video game writer, you're a video game journalist. What does that look like? What is your average day look like?

1:35.2

Well, when I first became a games journalist, I got my first job on a games magazine when I was 16, which was about 20 years ago.

1:42.5

Was that legal? Could you work at that age?

1:45.7

Just about.

1:46.4

I was certainly underpaid.

1:47.6

But I could work.

...

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