4.6 • 732 Ratings
🗓️ 3 December 2024
⏱️ 53 minutes
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Creativity in film, television, and other fictional media seems to be at a pretty low ebb in the 21st century. Isaac and Ryan talk about their experiences in the film industry, and why some of the trends are not mere laziness but hostile ideologies at work. In some ways this is more dramatically visible and consequential in the video game space.
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0:00.0 | If you've been paying attention to popular media, you've probably noticed a change over the last |
0:05.0 | few decades where stuff gets a little bit less audience focused and a little bit more agenda |
0:11.5 | focused. But that seems like it might possibly be changing. I mean, it kind of has to. |
0:23.7 | Welcome back to another T-Rex talk. |
0:25.8 | My guest today is Ryan. |
0:28.1 | Ryan, you work here. |
0:29.8 | A T-Rex, you don't like being on camera, |
0:31.8 | but this is a fun topic that you got a lot of insight into. |
0:35.0 | So I'm looking forward to continuing this chat. |
0:38.2 | Yeah. So if you haven't already seen a T-R-X Labs video that we just published, it's called |
0:43.0 | Top Gun versus Ghostbusters or Ghostbusters versus Top Gun. And yeah, it goes over some of the things |
0:50.1 | that have been changing in the industry. And I had a lot of thoughts on that video, but Ryan, you had to watch all the Ghostbusters |
0:58.7 | clips that I picked as you edited the video. |
1:01.9 | And it was unpleasant. |
1:04.0 | You know, I swore I'd never watched that movie and I've seen more of it than I would |
1:08.4 | like, even though it's just clips. |
1:10.1 | Ghostbusters 2016, by the way, just for clarification, the original Ghostbusters. |
1:13.8 | Yeah, great. |
1:15.1 | Classically, uh, holds up really well. |
1:18.1 | Um, does. |
1:18.6 | Ghostbusters 2016, you saw 10% of the movie. |
1:22.6 | I pulled little clips and, uh, you, you, you did not appreciate that. |
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