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High Rollers DnD

High Rollers: Aerois #70 | The Last Feather (Part 1)

High Rollers DnD

Pickaxe

Hobbies, Games, Leisure, Comedy

4.81.6K Ratings

🗓️ 4 May 2020

⏱️ 78 minutes

🧾️ Download transcript

Summary

The team need to figure out a way back home... It's time to visit a space tavern! Support the High Rollers and get early access to podcast episodes (and more) on our Patreon: www.patreon.com/HighRollers Thanks to our sponsors D&D Beyond & World Anvil! Build a world, manage your campaign and create a massive campaign with ease on World Anvil! http://bit.ly/worldanvilhighrollers D&D Beyond is the official digital toolset for Dungeons & Dragons 5th Edition. Create your FREE account now and start digitising your campaigns here: www.dndbeyond.com/ Music courtesy of Epidemic Sound Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

Pickax.

0:05.0

Hello everyone, welcome back to High Rollers, a Dungeons and Dragons podcast in the world of

0:10.8

Erois, run by Dungeon Master Mark Schollock-Cheelard,

0:14.8

Cleric Wizard.

0:15.6

I am Chris Trot, I'm playing Lucius Vier and Elowin' Elinazjo,

0:19.4

and I am a High Elf sorcerer.

0:21.4

Hi, I'm Rianen,'m playing Century I am a Guardian

0:24.0

Palladin. Hi I'm Katie I'm playing Aila a wild elf

0:27.3

Barbarian and I'm Kim I'm playing Nova who is an Air Ganassi and she is a

0:31.8

hex-blade warlock.

0:32.8

Thanks to our regular sponsor, D&D Beyond, the official Dungeons and Dragons tool set.

0:36.9

Create your free account and speed up your campaigns today. Oh, Welcome back to Arois. Last time our party of heroes sought to aid a group of winemaking nuns from a band of

1:07.1

Nolls. However, things quickly revealed themselves to be more serious than anticipated. As it clear the Nols were under the influence of Hadar.

1:17.0

Having defeated the creatures themselves, all that remained was to rescue one of the sisters who had been taken to a cave as some sort of sacrifice.

1:25.6

However, on arrival, the sacrifice had already taken place and an unstable rift to the Far Realm had already opened.

1:34.6

With a terrifying power speaking to them from beyond, our heroes valiantly chose to try and

1:39.8

seal the rift, though it seemed a daunting task. Eight anchor points were needed before the rift

1:46.0

grew too unstable and despite great efforts the party were unable to stop the rift from

1:51.6

erupting in an explosion of chaotic magic that encircled them all.

1:56.8

In a flash of magic, the party found themselves transported far, far away to another realm,

2:02.3

a world called Elysium, which was clearly controlled by the enemy,

2:07.8

the Valchirian Empire.

...

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