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High Rollers DnD

High Rollers: Aerois #149 | Into the Umbra (Part 2)

High Rollers DnD

Pickaxe

Hobbies, Games, Leisure, Comedy

4.81.6K Ratings

🗓️ 16 June 2022

⏱️ 84 minutes

🧾️ Download transcript

Summary

We reach the umbral darkness of the jungle and dive in to discover what dangers lie within! Support the High Rollers and get early access to podcast episodes and Studio updates on our Patreon: www.patreon.com/HighRollers Grab some High Rollers merch: https://freshmerch.fm/collections/high-rollers Music courtesy of Epidemic Sound & TCT Adventures (Solasta: Crown of the Magisters) Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

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0:11.2

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0:16.9

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0:30.0

Welcome back to Part 2 of High Rollers. Our party have been travelling on Stormchaser for

0:45.7

a couple of days. Some incidents have taken place. We're going to not linger on them

0:50.7

though, as the party have arrived in the northern generals of Jakesh aboard the Stormchaser,

0:56.3

and found all things I've gotten complicated as the Grave Bloom Valley has fallen into

1:04.5

what appears to be a magical permanent umbra, a night has fallen on it, where it should

1:09.6

be bright morning daylight, there is only darkness. And that is where we pick things up with

1:15.6

the party aboard the Stormchaser. Now, I didn't mention this before, Jakesh's jungle

1:20.2

is incredibly thick. The Stormchaser can only, it can't even land anywhere, but there

1:26.8

are a couple of points where you can basically jump off, where you could fly down, you could

1:31.6

use ropes to actually descend if you've got the Stormchaser close enough. Lots of things

1:36.2

that you could do, do we have any further fall tokens? We don't anymore, do we?

1:39.6

No, anymore. But you do have people that can cast fly spells and people that can naturally

1:43.6

fly and stuff like that. Oh yeah. So that is something to consider. With it being night

1:49.4

time, Steve can project their elusive remap and show you where the clearing and the outpost

1:56.2

of the Guardian Scouts is, but it is almost impossible to see looking down. Because of the

2:01.8

ranges involved, things like your dark vision won't work, so you are basically staring

2:05.8

into a night time region. And you can just about make out the shapes of the canopy and the

2:12.1

shapes of mountains and hills and things like that. Maybe the shape of a river, but it's

2:16.4

very hard to see, especially being up high. It isn't darkness, it's just night. It's a

...

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