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High Rollers DnD

High Rollers: Aerois #142 | Solwynn the Problem (Part 2)

High Rollers DnD

Pickaxe

Hobbies, Games, Leisure, Comedy

4.81.6K Ratings

🗓️ 7 April 2022

⏱️ 86 minutes

🧾️ Download transcript

Summary

Arriving in Porto Suvrano the Stormchasers try to discover the source of the calamities! Support the High Rollers and get early access to podcast episodes and Studio updates on our Patreon: www.patreon.com/HighRollers Grab some High Rollers merch: https://freshmerch.fm/collections/high-rollers Music courtesy of Epidemic Sound Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

Pickaxe.

0:26.0

The storm chaser, its new upgrades, its new staff and officers all at their new stations set out and for a few days at least you travel unassailed without incident flying through the clear blue skies you take time to train and to do whatever you need to do familiarize yourself with the new systems of this new and improved magitech airship.

0:55.0

Around the third end of third day fourth day you begin to notice that the air and the clouds seem to be lower and darker and visibility is growing harder as you draw closer to the Hawke's Dawn archipelago and you can even see flashes of light red orange kind of pulses in amongst in the distance on the distance horizon.

1:23.0

The air here is thick with ash and traveling through it is going to make things a little bit more difficult.

1:39.0

This is where I'm going to need Navigator, Kielik and Kilar. I would like you to make a survival check for me please.

1:55.0

With the assistance of these new sensors and systems around the airship quill you are able to make sure you stay on course without having to sacrifice too much altitude or speed you manage to make good time as you progress through these ash clouds that are slowly descending.

2:19.0

It doesn't take long before the deck of the storm chaser the crews hair and uniforms are thick with this kind of like gray slimy sludge of the ashes it kind of settles and condenses and it very quickly begins to build up on the sails.

2:35.0

What do you guys is anybody taking any actions as this is all happening or do you guys want to do anything else as quill is kind of focused on navigating it.

2:45.0

There is definitely notice that this is the crew are not happy about it and it's definitely kind of beginning to build up on the ship itself and many of like the sails and lines and things like that.

2:55.0

Is it worth activating the environmental shield or is it kind of too early for that?

3:05.0

Are you asking me or are asking your fellow crew?

3:07.0

I'm asking you Mark in terms of like just the mechanics of how I leave that to you that's your decision.

3:15.0

I mean the mechanics like you know that the environmental shield will probably yeah I mean it would it would definitely stop the ash getting onto the sails and the deck and things like that for sure.

3:23.0

But it will drain the power it will drain the fuel quicker.

3:35.0

What do you suggest is getting really actually up in here is that something you could do.

3:41.0

Captain we can activate the environmental shields however this will cause a significant drop in the fuel.

3:47.0

What do I have to quill how far out are we from the port I can't see a bloody thing.

3:53.0

You have to wear approximately half a day half a day away.

3:59.0

Yeah and if we were to turn on the shields and have a visa can you make a rough calculation of how far we can get.

4:05.0

Oh I mean it would still last plenty of time but it will just mean that you know there may be issues down the road like it's not going to like you're not going to run out of fuel for running.

4:16.0

The shield's active for a brief period of time but it will just drain drain more power as you go.

4:22.0

Do we have like reserve fuel and stuff like that or not on you know you can't you can't carry that much like you have to you have to like find somewhere to dark and refuel and things like that.

...

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