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Gamertag Radio

Hell Is Us Interview with Rogue Factor

Gamertag Radio

Gamertag Radio

Other Games, Video Games, Games, Leisure

4.2522 Ratings

🗓️ 30 May 2025

⏱️ 18 minutes

🧾️ Download transcript

Summary

Join Danny Peña as he sits down with Rogue Factor to discuss their upcoming game, Hell Is Us. Get an inside look about the game, development process, and more!

Transcript

Click on a timestamp to play from that location

0:00.0

Ladies and Jim, gentlemen.

0:38.2

This is Gamer Attack Radio. All right, so we're living at a Role Factor in Montreal here. And we have, John. Jonathan Jacques Belatette. I am the creative director and the art director on Hell is Us. You should get closer to the mic. Oh, you have yours there. Yeah, yeah, yeah. I'm trying to hold it a bit. Very close. For both of us. It's all good. So yeah, for those I don't know about Hellasus, tell us a little bit about the game. So Hellas Us is a action adventure game very much in the tradition and tradition of old school adventure game, right? So it sounds a bit cliche, but if you think about like Zelda,

0:55.2

Link to the Past and things like that, where it's like, often people ask me, I can't really put my finger in what kind of game it is. Well, it's just that. It's an adventure game. You know, you got fighting, you got exploration, you got mysteries, you got things to discover. We're not telling you much. just go out and explore, figure things out.

0:57.2

It's very much, uh, about, uh, uh, harsh, uh, subjects, or there's a civil war going on. It's about, uh,

1:04.5

emotions. It's about this, this concept that a lot of human atrocities, barbarism, uh, violence comes out of, you know, emotion and passions

1:15.0

and, and things like that.

1:16.2

It's very much in each one of us that under the right circumstances, we all have this

1:20.7

capacity to do atrocities inside of us.

1:22.8

And history seems to kind of prove that, sadly.

1:25.8

Um, so these are kind of like the main themes.

1:44.3

And, uh, so you're within this country in the grips of a vicious civil war. There's also a calamity because you need monsters to hit on. And, uh, uh, uh, yeah, that's it. You need to, uh, kind of elucidate what's going on in there. Yeah, the first time I got to see the trailer, a couple of things. I thought it was going to be a horror game at first. And then another one I was like, oh, it's a soul like part game. So I know that's probably a lot of people still that way, right? So you had to make a correction. I remember right in the beginning of the presentation, like, look, this is not an action adventure. Yeah, it's an game and also I mean you know after almost 15 years of of souls like souls like games

2:09.9

let's say since the first dark souls like I mean demon souls counts but I guess what I'm

2:16.2

trying to say is like now people have a bit everybody has different opinions on what is a souls like game you know and it's it's sometimes it's just diluted to it's like oh they see a health bar and a stamina bar and it's like that's a soul's like game this is a lot more than that it's a whole thing to the gameplay loop the fact that when you die you lose most of what you've acquired necessarily the to be lost when you, when you die, right? I truly believe that's part of the, and also the way that, uh, the fact that, you know, if you come back, all the enemies have regenerated or respond, I mean, stuff like that. None of that is present, uh, uh, the combat is more, uh, midcore. We're still tuning it, right? We're in beta at this point.

2:51.9

The combat is still probably has a little too much teeth still.

2:56.2

We're still gonna, uh, there's a lot of, um, uh, difficulty settings in a game.

3:00.4

You can fine tune it, uh, to your liking.

3:03.3

But, uh, yeah, we want it to be a lot more permissive than a real bonafide.

3:09.6

And the character, the main character, Remy.

3:12.9

Yeah.

3:13.5

We can tell us about Remy.

3:14.9

So Remy, so the game takes place in a country called Hadea.

3:17.9

It's a hermit state.

...

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