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The Easy Allies Podcast

Hell is Us Interview - Creating Language to Envision Something New

The Easy Allies Podcast

Easy Allies

Leisure, Games, Video Games

4.7931 Ratings

🗓️ 30 May 2025

⏱️ 23 minutes

🧾️ Download transcript

Summary

We chat with Creative Director Jonathan Jacques-Belletête about his transition from Eidos Montreal to Rogue Factor, and the creative decisions behind not just Hell is Us, but how they're rethinking better ways to work on video games. Also be sure to check out our hands-on preview for Hell is Us:https://www.youtube.com/watch?v=3T58VnYMkg0 Learn more about your ad choices. Visit podcastchoices.com/adchoices

Transcript

Click on a timestamp to play from that location

0:00.0

Yeah, so I'm Jonathan Jacques Bellatette.

0:02.8

I am the creative director and the art director on Hell is Us.

0:06.7

I want to start with you and like your timeline, because before when we talked,

0:11.8

it was a different building, TASX.

0:16.5

And so I want to get like a little insight as to what happened there when you were deciding to move on and what the choices were there.

0:25.3

So at that part, right?

0:26.4

We're not going to start in 1999, right?

0:29.0

It's going to be like 26 years in this bloody industry.

0:34.7

No, so, yeah.

0:35.8

So I was part of the AAA for most of my career. So all the

0:41.1

big Montreal, well, not all. I mean, not Ubisoft and IDOS. I wore at Ubisoft and Idaus was opening.

0:46.8

Montreal and they needed people. It was going to be there. I said, fuck yeah. So yeah, so I was the

0:50.7

art director on the Daesics franchise, Human Revolution, mankind divided, then the

0:55.9

the DasX universe, and we even had

0:57.9

Final Fantasy 15 in Montreal.

0:59.8

It's widely known now. It's not a secret anymore.

1:02.2

They ended up taking away from us,

1:04.2

but I was a

1:05.7

production designer on that.

1:07.9

Then we did Guardians of the Galaxy.

1:09.8

And then towards the middle of the Galaxy and then uh towards the middle of

1:11.9

guardians it was just kind of like you know triple a yeah whatever been there not been there

...

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