4.7 • 1.3K Ratings
🗓️ 17 November 2022
⏱️ 59 minutes
🧾️ Download transcript
The Watch Out For Fireballs has been silent on the topic of The Half Life for a while now but it's time to wake up and smell the ashes! (I know this is mixing vortigaunt and g-man speak, and I don't care!)
Half Life Alyx is our first major foray into VR and not likely to be our last. Alyx is a great game for this because it's dedicated to being a full franchise entry, a return to form, with few compromises. Though it's a little long and your experience will likely vary (that's the nature of VR), this game is a breath of fresh air.
Thank you Elliot!
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0:00.0 | Hello this episode of watch out for fireballs produced by Elliott who is a champion and he brings champions and toe to fight the ivory king |
0:10.8 | Champions such as Gotham Gianni |
0:14.5 | John Rizok |
0:16.0 | Saus cup |
0:17.2 | Nick P and |
0:18.8 | Someone who is either tenuki boot or to kit boot |
0:23.6 | There's a T in there. It feels a little bit odd. I don't know what to do about it |
0:26.9 | And I'm sorry and I'm working on it |
0:28.8 | And I'm sorry if you'd like to join them go to patreon.com slash talk feed tv |
0:33.6 | darling |
0:59.7 | You |
1:19.5 | My name is Gary Butterfield. My name is Cole Ross |
1:23.1 | And you're listening to watch out for fireballs at his games club podcast |
1:26.9 | And this week we are talking about Half-Life Alex, which is a first-person shooter developed and published by Val for PC virtual reality systems in 2020 |
1:39.0 | Yeah, this episode is executive produced by Elliott. Thank you Elliott. Thank you Elliott for |
1:47.0 | Having us do this our first VR game |
1:51.2 | Yes, that's that I mean not wild because VR is super niche |
1:55.4 | But it might as well have been this |
1:58.0 | It's it makes a lot of sense. Yes, because this is a real trailblazer in terms of VR |
2:04.7 | It's you know arguably the the first real like AAA killer app. Yes |
2:10.7 | Kind of thing for VR like it push the law systems |
2:13.6 | Yes, like that and then we can discuss whether or not that is that is ultimately where VR ought to go |
... |
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