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Gamers With Jobs - Conference Call

GWJ Conference Call Episode 1019

Gamers With Jobs - Conference Call

Gamers With Jobs

Leisure, Games, Video Games

4.5810 Ratings

🗓️ 22 April 2026

⏱️ 84 minutes

🧾️ Download transcript

Summary

This week Rich & Amanda are joined by developer Charles Davis, along with actors Josie Corichi and Christina Perry, to discuss their game Obey the Insect God, what goes into making an indie game, the motion capture process, and more.

Games: Esoteric Ebb, Generation Exile, Obscura, and the Resident Evil series.

To contact us, email call@gamerswithjobs.com! Send us your thoughts on the show, pressing issues you want to talk about, or whatever else is on your mind.

Links & Show Notes

Transcript

Click on a timestamp to play from that location

0:00.0

Why hello there, this is the Gammers with Jobs conference call episode 10019 for Wednesday, April 22nd, 2026.

0:28.2

I am your host, Richard Lovejoy, with me today. Amanda Nolton. Hello, Amanda. How you doing?

0:35.1

And we also have some special guests.

0:39.6

The lead dev and the team from Obey the Insect God is joining us.

0:45.6

So in the studio right now, we have Charles Davis.

0:48.6

Hello, Charles.

0:49.5

Hello.

0:50.8

And Josie Co. Ritchie.

0:52.5

Hello, Josie.

0:53.2

How are you doing?

0:55.7

I'm doing good.

1:01.8

Yeah, I love how we're like just doing a little meet and greet here, but actually Charles,

1:04.7

Josie and I have all played D&D on stage together before.

1:06.4

For years now, yeah.

1:08.6

You sound a little more excited to say how to Josie there.

1:10.1

I wasn't going to say anything, Rich, but... Well, you've got a big thing here. We're doing... This whole thing is for... That's true. Obey the Insect God. We were just actually, uh, chatting before starting the recording. Mm-hmm. And it's one of those things where we, we had been chatting for like 20 minutes and we're like, we should, we should have the recording on because it was, it was a really interesting talk. Charles, you were mentioning how simple it was to make a video game and how anyone can do that. Yeah, that's completely what I discovered the last six years. Well, I mean, yeah, what can I say? It was one of these things where, I mean, my naivetee was on display immediately when I started making this game just because it was, I thought, oh, six months, how hard can a game be to make? And I'm now here literally almost to the day six years later, having finished like, and this is like a simple, quote unquote, like indie game. It's not not that simple, but like it was the most, it was the most unbelievable endeavor of my life. And we were just talking about how, you know, you hear people a lot. And I used to most people saying, like, you know, saying games are hard to make. That's a stupid excuse. If there's something about the game you don't like. And I think I have a lot more empathy for that perspective these days, just because it is one of these things where until you have done it,

2:19.9

you just have no understanding how just infinite,

2:24.2

infinite work, just never ending infinite work,

2:26.4

infinity work that never ends.

2:27.9

That is my friend used to have a saying in college

2:29.9

where he said, sweeping the endless parking lot.

2:32.4

And that is what it feels like when you're making a game,

...

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