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Giant Bombcast

Giant Bombcast 12-20-2011

Giant Bombcast

Giant Bomb

Leisure, Technology, Comedy, Video Games

4.76.5K Ratings

🗓️ 20 December 2011

⏱️ 151 minutes

🧾️ Download transcript

Summary

Just in time for the holidays, we discuss Skyrim on the PlayStation 3, Trine 2, the Japanese Vita launch, the future of full-motion video, and our first days with Star Wars: The Old Republic. Plus, emails galore!

Transcript

Click on a timestamp to play from that location

0:00.0

Hey everyone, it's Tuesday, December the 20th, 2011, and you're listening to the

0:29.9

giant bomb cast. I'm Ryan Davis. We are short a man this week, but we still have Mr. Patrick

0:35.6

Klebick. I am not Vinnie. Mr. Jeff Gerstman. I'm Vinnie. And Mr. Vinnie Caravella. I'm

0:42.5

Vinnie. There it is. That's not Vinnie at all. I'm Vinnie. That's Brad Schumacher. Vinnie

0:48.2

is furiously working right now on our game of the year feature, getting all the, I don't know,

0:55.1

processing the ridiculousness that we shot. Now he is doing, he is doing some of the most

0:59.2

important work that any of us have done all year. Yeah, and I'm not even going to talk about

1:06.6

any more. No, look, look for giant bombs game of the year feature between Christmas and new years.

1:11.5

Yeah, Patrick Klebick. What you been playing? I want to make this Skyrim because I'd put it

1:17.2

on hold for like two or three weeks while that patch was like the backwards dragons, the magic

1:21.2

resistant stuff, textures. So once they patched all the fun out of it. Yeah, yeah. There are still

1:28.4

backwards dragons. They're still, they're still hanging around. Which is actually kind of the weight

1:32.0

should be, right? Yeah. I don't actually want totally gone because then it's not any fun, but like

1:35.9

if once in a while, if you end up seeing one here and there, that's okay. It makes it special.

1:41.1

I mean, if they're going to, if they, if they're going to be completely unable to make this game

1:45.5

bug free, which seems like the Bethesda track record, at least make the bugs interesting. Yeah.

1:50.6

You know, that's not, that's not giving it a pass. That's not apologizing for it being kind of

1:54.7

fucked up, but it was going to be fucked up anyway. At least might as well be that. Yeah, at least.

1:59.2

The magic resistance, that's that sucks. Yeah. Backers, dragons, a little more, a little more

2:04.8

figureable. Yeah. But like it's, so reading all that stuff and especially like the torture that like

2:09.0

the PS3 users have gone through, which I felt right pretty bad. It's been really poor on Bethesda's

2:13.9

part and communicating the issues with it. Like I really started a sour on that game because I hadn't

...

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