4.8 • 767 Ratings
🗓️ 4 June 2024
⏱️ 120 minutes
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0:00.0 | Ghostbusters! |
0:03.0 | Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha. Hello everybody and welcome to the Canaan Rince podcast, Volume 13, Issue 617, and today we're going to talk about Ghostbusters. |
0:44.1 | Joining me, Leon Cox, in this issue, Chris O'Regan. |
0:47.8 | Hello. |
0:48.9 | Chris Worthington. |
0:50.1 | I ain't afraid of no host. |
0:53.0 | Why would you be afraid of me? |
0:55.0 | And Jesse Fuchs. |
0:56.5 | Ghostbusters. |
0:57.8 | Thanks. |
0:58.7 | Thanks. |
0:59.1 | That's what I wanted from you last week. |
1:01.9 | Yeah. |
1:02.2 | Or more accurately, if it's the Spectrum version. |
1:06.9 | Yeah. |
1:08.6 | Plenty more of that later on. |
1:13.6 | Who can do the best digitised speech? |
1:22.3 | Ghostbusters is a multi-part action game, mostly action, based on the 1984 supernatural-themed comedy film of the same name. |
1:27.2 | I'm going to issue a spoiler warning. It's a 40-year-old comedy film. The game is based on it. The game sort of does follow the plot of the film, kinder, sort of, in the way that you'd expect a mid-80s, 8-bit computer game to follow the plot of a film. If you've never seen Ghostbusters, it's on Netflix, I found out yesterday. It was something of a pop |
1:46.7 | culture phenomenon in the way that things can't quite be these days, not saying, you know, |
1:51.8 | like obviously there was Barbie last year and when Marvel was huge a few years ago, that kind |
1:57.9 | of thing does still resonate. But I think when we had fewer streams of entertainment, fewer avenues, everyone watched |
... |
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