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Kotaku Splitscreen

GDC 2017, Day 3: Tim Schafer, Kim Swift, Frank Cifaldi

Kotaku Splitscreen

Kotaku

Leisure, Video Games, News, Tech News

4.6849 Ratings

🗓️ 3 March 2017

⏱️ 87 minutes

🧾️ Download transcript

Summary

Kirk and Jason finish up at the Game Developers Conference in San Francisco. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Transcript

Click on a timestamp to play from that location

0:00.0

You sound great.

0:00.5

Do you sound sweeter now?

0:01.5

You do?

0:01.8

You sound so good.

0:03.4

Okay, here we go.

0:05.3

It's your sound, which is your song?

0:08.1

It's a saxophone solo.

0:09.8

It's a what?

0:10.3

It's a saxophone solo played by me.

0:12.2

A saxophone solo played by you?

0:13.7

Yeah, yeah.

0:16.2

Yeah, it's going for the kind of 90s, 80s, 90s sitcom thing.

0:19.2

You'll hear it.

0:19.6

Yeah. going for the kind of 90s, 80s, 90s, sitcom thing. You'll hear it.

0:31.5

Welcome to Katakry's split screen for March 2nd, 2017.

0:34.1

My name is Kirk Hamilton, and we are back.

0:39.0

Jason and I are back once more for final day of guests from the game developers conference in San Francisco.

0:43.6

Today first we're joined by Frank Safaldi, founder of the new video game history foundation.

0:46.7

We'll talk to us about preserving video game history and game restoration.

0:54.5

After him, we have Kim Swift, director of design at EA's new Motiv Studio, to give us some insight into leading a project and how sometimes you have to think inside the box. Last but not least, we're joined once again by Double Fine President and CEO Tim Schaefer,

1:00.0

who talks to us about remastering his game full throttle, how terror helps you write, and

1:04.1

send bad movies that don't exist. Stick around. And we're back for another episode, our third game developers conference episode.

...

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