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Kotaku Splitscreen

GDC 2017, Day 1: Matthew Burns, Tina Amini, Nathan Grayson

Kotaku Splitscreen

Kotaku

Leisure, Video Games, News, Tech News

4.6849 Ratings

🗓️ 28 February 2017

⏱️ 81 minutes

🧾️ Download transcript

Summary

Jason and Kirk head to the Game Developers conference in San Francisco for a week of special guests. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Transcript

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0:00.0

Welcome to Kitaku Split Screen for February 28th, 2017. My name is Kirk Hamilton, and we have got a special week of episodes planned for you. We are at the Game Developers Conference in San Francisco for a number of episodes we'll be doing all week with a lot of special guests.

0:23.7

Today we get warmed up with some familiar voices. For listeners of the show, we have got Matthew S. Burns, game developer to talk to us about what GDC is all about.

0:31.4

We'll then be joined by Tina Amini, former Katakuite, now editor at Mashable to talk about what it's like working there. And finally, we'll be joined by Kitaku reporter Nathan Grayson to tell us about Tides of

0:41.2

Newmanera, and we'll talk a little about the Xbox's new Xbox Game Pass. Stick around.

1:00.7

Hello, everybody, and here we are in San Francisco, in a hotel room together. Craig and Jason, back together in San Francisco, hanging out.

1:03.9

Yep, in real life.

1:05.1

And we have detached ourselves from Zelda for a few minutes just to record this show.

1:09.2

Yes, I don't know that everybody realizes how privileged they should feel that we have taken a break from Zelda for a few minutes just to record this show. Yes, I don't, I don't know that everybody realizes

1:11.7

how privileged they should feel that we have taken a break from Zelda. Yeah, it really is.

1:15.8

Yeah, it really is. Yeah. People, Kataka's split screen listeners. You guys should be impressed.

1:19.7

I, I have been joking about how I want to just spend all of GDC in the hotel playing Zelda,

1:24.7

but I'm not really joking. Yeah, you're not joking at all. We are here at

1:28.3

the game developers conference. Yes. GDC, which I'm guessing most people aren't super familiar with

1:33.7

this because it's very industry, heavy show, very much for developers. It's actually my first time

1:39.2

here. You've been here a bunch because he used to live in San Fran. Yeah, I used to go a lot. I think this is my fifth or sixth GDC.

1:46.0

Okay, nice. But yeah, it's not really,

1:48.6

it's something that I think people in the industry

1:50.3

and reporters think of as a really well-known thing,

1:52.8

but not, it actually isn't,

1:54.9

I don't think, to a lot of people, which it shouldn't be.

1:56.3

It's a professional, it's like a trade conference for game developers. It's for networking. So we're going to jump right to it. So just to talk real, real quick about

2:03.1

our plans for the week. So we will be doing three different episodes. Each one will have some

...

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