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Software Engineering Daily

Games That Push Back with Bennett Foddy

Software Engineering Daily

Software Engineering Daily

News, Technology, Tech News

4.4662 Ratings

🗓️ 24 March 2026

⏱️ 68 minutes

🧾️ Download transcript

Summary

Bennett Foddy is a legendary game designer known for creating wholly distinctive games such as QWOP, Getting Over It with Bennett Foddy, and the recently released Baby Steps. He’s also a former professor at the NYU Game Center, where he taught game design alongside developing his own experimental work. In this episode, Bennett joins Joe

Transcript

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0:00.0

Bennett Fadi is a legendary game designer known for creating wholly distinctive games, such as

0:05.4

Quap, Getting Over It with Bennett Fadi, and the recently released Baby Steps.

0:10.0

He's also a former professor at the NYU Game Center, where he taught game design alongside

0:15.2

developing his own experimental work. In this episode, Bennett joins Joe Nash to discuss his systems-driven approach

0:22.5

to game design, why frustration and difficulty are often misunderstood, how streaming and

0:28.4

speed running have reshaped how games are played and experienced, and what makes his games

0:33.2

stand out. Joe Nash is a developer, educator, and award-winning community builder who has worked at

0:39.5

companies including GitHub, Twilio, Unity, and PayPal. Joe got a start in software development by

0:46.0

creating mods and running servers for Gary's mod, and game development remains his favorite way to

0:50.6

experience and explore new technologies and concepts.

1:10.4

Welcome to Software Engineering Daily. I'm your host for today's episode, Joe Nash, and today I'm joined by Bennett Foddy.

1:12.5

Bennett is a game designer infamous for titles like Quop, Gurp, and recently Baby Steps, as well as an educator at the NYU Game Center.

1:19.1

Bennett, welcome to the show. Thanks for having me.

1:21.7

So let's get started with what your game dev journey was. How did you get into making? What we'll cover is a very frustrating

1:27.7

selection of games. It started in around 2005. I was started to become aware that something

1:34.6

was happening in the world of video games, really kind of lifelong passionate gamer.

1:39.3

But one of the things that started to come through were that there were free games.

1:44.3

There were games that were made by very small teams that were starting to kind of gain attention.

1:48.3

And I think we started to call them indie games in around that period of time.

1:55.1

But some of them were coming out of the Dojin scene from Japan that was a little older.

1:59.6

Some of them were coming out of a kind of independent

2:01.2

practice that flowed from, you know, shareware in the in the 90s and so on. But there was

...

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