4.8 β’ 2K Ratings
ποΈ 26 December 2025
β±οΈ 17 minutes
ποΈ Recording | iTunes | RSS
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PowerWash Simulator 2 is actually simulating the END of the world. Although powerwashing may look like a harmless and strangely satisfying activity, our little water gun holds the key to our entire planet's destructionβ¦The game βΊ https://store.steampowered.com/app/29... ββββββββββββββββββββββββββββββββββββββββββββββββββCredits:Writers: Tom RobinsonEditors: JayksiBean, Gilberto "RetiredRinne" Dias, Alex "Sedge" Sedgwick, Axellent, Tyler MascolaSound Designer: Yosi BermanββββββββββββββββββββββββββββββββββββββββββββββββββNeed Royalty Free Music for your Content? Try Epidemic Sound.Get Your 30 Day Free Trial Now βΊ http://share.epidemicsound.com/MatPatββββββββββββββββββββββββββββββββββββββββββββββββββ#PowerwashSimulator #PowerwashSimulator2 #SimulatorGames #Theory #GameTheory
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| 0:00.0 | Power washing will kill all of us. It may look like a harmless, strangely satisfying activity, |
| 0:05.0 | but our little water gun holds the key to our entire planet's destruction. |
| 0:10.0 | Hello internet! Welcome to Game Theory, the show that is never satisfied with playing games normally. |
| 0:18.0 | Everyone has really big ups. Everyone's jumping and coming down very slowly. The sun is big. I don't know. I feel like I have a lot of reasons to be kind of scared. And you should be scared, Ash. This is Power Wash Simulator 2 after all. And if the first game taught us anything, it's that nothing is as it seems. Sorry, I got a little carried away that. You see, this game and me go way back. We |
| 0:38.3 | covered the original Power Was simulator back when it was in early access. It was actually my sixth |
| 0:42.3 | ever game theory, and the second video I was asked to give notes on while auditioning for |
| 0:46.8 | the role of creative director. I could never ever imagine I'd end up here, but I remember |
| 0:50.7 | getting that email from Matt asking me to see if there was anything we could find in this game with seemingly very little law. |
| 0:56.7 | It taught me a really valuable lesson in theorizing, and since then, I've made countless theories about games with seemingly no story and finding the intrigue hidden beneath the surface. |
| 1:06.5 | So, it feels fitting that I find myself back here again, talking about one of the games that |
| 1:11.2 | kicked off my career here at Game Theory. |
| 1:13.5 | In our initial theory, we used geographic landmarks, like volcanoes, forests, and even the |
| 1:18.1 | British spelling of words to pinpoint our location to the state of Oregon. |
| 1:22.2 | We predicted that the volcano was likely going to cause the destruction of the town based on |
| 1:25.9 | its appearance, and we determined that we, the player, were in fact the villain, washing away all of this ash illegally, |
| 1:32.5 | which would destroy the city, you know, if the volcano doesn't get there first. |
| 1:36.4 | And while some of those details were proven at least somewhat correct when the full game |
| 1:40.3 | was released, for this game, the developers really did their homework. |
| 1:44.1 | Not only are there |
| 1:45.2 | even more interesting storylines piling up on our town's WhatsApp group, but there's also a bunch of |
| 1:49.7 | real science that's gone into explaining some of the weird happenings around this strange town |
| 1:54.8 | of Muckingham. Although, I don't think that means I'm not keeping a close eye on our player character. |
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