Game Scoop Episode 592
Game Scoop!
IGN
4.7 • 4.7K Ratings
🗓️ 21 August 2020
⏱️ 67 minutes
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| 0:00.0 | What's up everybody welcome to IGN Games group I'm your host Damon Hatfield joining me this week is Tina Meeney |
| 0:10.0 | Hello Sam Clayborn, Oop and Justin Davis |
| 0:14.0 | Oop and we have a great show for you this week it's an audio only show this week so apologies to all of our regular viewers |
| 0:23.0 | the like to watch it's a good only show on YouTube what do you mean good on me you said it was great |
| 0:29.0 | great show no it's still gonna be a great show it was a great show for years before there was a video happening now no one no one knows when I'm holding up my copper sphere though we should create an audio cue |
| 0:41.0 | when you hear the chime turn the page in general we need sound effects it's especially these times in all seriousness no our whole video team is ramping up to put on a big live show for games calm next week they just didn't have the resources to video this episode but now that we'll be back with video next week this is only temporary apologies but you can still enjoy our the dulcetowns sounds of our voices |
| 1:10.0 | but you're missing so many cat kisses there are lots of cases happening let's see we've got a great show as I said we're going to talk about the new user interface for Xbox which is more exciting than it sounds we're going to talk about how developers are making use of the dual sense for the playstation five but first updates important updates on the halo infinite delay |
| 1:38.0 | an investigative report from third which is maybe a strange source because I think it's a tech podcast as far as I understand but this report delves into what they call a quote turbulent development cycle for halo infinite goes into a number of factors that have contributed to the games rocky development and now delay so one major fact you're apparently an infinite delay stems from the fact that a significant portion of the game is being outsourced to third |
| 2:07.9 | party contractors and this isn't unusual especially with triple a games but the report suggests that the level of outsourcing for halo infinite was unusually high and the coordination between the many different companies contributing to infinite has been rough at best does this you know Xbox is whole problem all along this generation has been getting it's a strong exclusives and it's it's been buying up studios they've got the coalition now buying up studios so that they can actually |
| 2:37.9 | own these developers making this game so does it surprise you they would be leaning so much on outsourcing the biggest of their big big big triple exclusives they're thinking |
| 2:51.9 | well I mean there's a difference between what like because as you mentioned and as the article mentions outsourcing is not and like a non industry standard I didn't |
| 3:02.2 | think that's not surprising I think the specific accusation that it was abnormal was also kind of inherently tied to the TV show comments which were afterwards to |
| 3:14.2 | bunked so it seems like there's there's something going on there where we don't exactly have like the right picture or perhaps the author didn't have the proper picture to really make that assessment that what's going on is like an abnormal level of outsourcing and that that's the core of their problems. |
| 3:32.2 | Yeah I think part of the reason there's little hesitation before we answer it is because you know large chunks of every triple a game are outsourced you know including a lot of like uncharted comes to mind for me like a lot of those |
| 3:46.2 | other assets were outsourced outside of an ad dog and like so it's hard to say did Halo Infinite have even more you know not happening within 343 than that or was it just sort of standard like well look to make any big gigantic triple a game like you |
| 4:02.2 | know you have to have contractors and third parties pitching in on providing our assets and you know level design assets. |
| 4:10.2 | I know how you know what I can makes is a lot less complicated than a big triple a video game and obviously it threw us for loop figuring out how to continue even operating our business so I feel for triple a devs that have had to sort of reinvent their workflows on the fly like this. |
| 4:26.2 | Yeah it's important to notice that like outsort like we technically outsource we have freelancers that counts as outsourcing right but like it still has it still goes through all of the avenues that it needs to to make sure that it's the I.G.N. voice and it's not going to be a lot of things. |
| 4:38.2 | I think it's going to be the I.G.N. voice that it's been edited by a staff member so I imagine there are like checks and balances in terms of like you don't have you're not necessarily outsourcing core elements in a way that would be detracting from the overall vision or direction of whatever creative medium you're working on so it's it was just so insubstantial a comment. |
| 4:59.2 | I think the entirety of the article was just written in a strange way. I can't exactly say you know I'm assuming for a lot of this stuff but when you're talking about your sourcing you're pretty explicit with the wording that you use so saying stuff like you know a source familiar with the development plans and then later multiple sources familiar with some other avenue like it felt to me like pieces of a story that had been told over time congregating in one area without maybe those those elements of reporting actually speaking. |
| 5:28.2 | To each other in one direct cohesive storyline. |
| 5:33.2 | Yeah I think that the the the the very nature about sourcing is is like it's just helpful like we know that when you say like I can break off pieces of this development and send it out like they know what they're doing they're doing that that right and like what I would the thing that I would expect is for something like oh one of our outsources sort went out of business or something like that like that's like a disruption like just saying like oh they're using a bunch of |
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