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Game Scoop!

Game Scoop! Episode 276

Game Scoop!

IGN

Leisure, Video Games, Games

4.74.7K Ratings

🗓️ 10 May 2013

⏱️ 50 minutes

🧾️ Download transcript

Summary

Watch Dogs and Aliens: Colonial Marines! Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

Click on a timestamp to play from that location

0:00.0

What's up everybody, welcome back to IG Game Scoop. I'm your host Damon Hathfield. I'm joined

0:15.0

today by Ryan McCaffrey, Dan Stapleton, and Marty Silva, making his debut appearance on Game Scoop.

0:22.0

Very exciting. Be nice to him. We're talking about aliens, colonial marines, and more broadly,

0:26.3

do we have to, Damon? We do have to. More broadly, the topic of whether or not some publishers paint

0:35.2

their games in a more flattering light than they actually end up being. I think we have a name for

0:41.1

that, don't we? That name is Bullshot. Which is coined by Penny Arcade. Yeah, I think it's

0:46.7

fine. We owe them a nickel. It's the trademark. It's like hawkware. Yes. You owe me a nickel. Yeah,

0:53.1

just put on my tap. Bullshot is what we call like screenshots, basically that have been doctored.

0:59.5

Photoshopped in the camera position in a way that is in no way representative of how it looks when

1:05.2

you're at home playing the game on your TV. It's fairly common. It's been happening for a long time.

1:10.7

It's almost universal. I mean, everybody does it. Absolutely everybody. Pretty much the first

1:14.4

screenshot you see of any game from any major publisher is almost certainly going to be

1:19.0

right. You actually pretty much never see a HUD until we take our own screenshots for an IGN

1:26.0

review. Exactly. But now aliens, Colonial Marines has received a lot of negative attention

1:31.5

for trailers and gameplay demos that were shown off before release, right? And obviously,

1:37.8

the game was not reviewed very well. Right. So they took it a step further where they released

1:42.7

these videos and apparently being played of a game that went much, much better. And then

1:49.6

when it came out, it's obvious that what they were playing is not what we're playing.

1:54.7

And whether who knows how that happened exactly, it could have been vertical slice, which I can

1:59.6

explain if necessary. Sure. Yeah, it's playing with people like vertical slice. When a game is

2:03.8

being pitched to a publisher, a lot of them will do, developers will do what's called a vertical

2:08.5

slice. They'll actually take one little part of a game, like it may be a section of a level,

...

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