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Game Scoop!

Game Scoop! 709: Direct Hit

Game Scoop!

IGN

Leisure, Video Games, Games

4.74.7K Ratings

🗓️ 10 February 2023

⏱️ 62 minutes

🧾️ Download transcript

Summary

Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Sam Claiborn, Justin Davis, and Colin Stevens -- are discussing that Nintendo Direct, including Metroid Prime Remasterd, The Legend of Zelda: Tears of the Kingdom, Advance Wars Reboot Camp, Game Boy and GBA games on Switch Online, and more. And, of course, they play Video Game 20 Questions. 00:00:00 - Intro/Daemon Beat Dead Space 00:04:22 - Nintendo Direct: Metroid Prime Remastered, The Legend of Zelda: Tears of the Kingdom, Advance Wars, more 00:33:39 - The Nintendo Seal of Quantity 00:44:13 - Video Game 20 Questions Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

What's up everybody welcome to Ijen Games Group I'm your host Damon Hatfield

0:08.8

joining me this week are Colin Stevens hey Gamers hello there same play

0:13.9

bonus here everybody good to see you guys in studio together that's cool I

0:18.4

don't have a lot of wiggle room to stand for a year and Justin Davis is joining us

0:22.2

who well we've got a great show for this week we had an Nintendo direct

0:25.5

yesterday that I think everyone's pretty happy with lots of exciting games

0:28.8

talking about there including updates on Legend of Zelda shadow drop of a

0:33.0

beloved Metroid game we're gonna get to all that in just a second but first I

0:37.4

don't want to belabor the point we've spent a lot of time in the past few

0:42.3

episodes talking about this but I beat Dead Space now so I'm I'm in that crew

0:46.9

and just like Sam was saying last week I loved it I thought it was great

0:50.6

talked about them I thought they do it's super well done it's just like a very

0:55.8

cool thing to do from a company that isn't really known for just doing cool

1:01.4

things just for the heck of it I thought all the changes that they made were

1:06.6

good I don't think any of the changes were like a mistake everything is an

1:09.5

improvement to the game Sam I don't know if you remember the end of the

1:14.2

original Dead Space but like they made it much much less frustrating moving the

1:18.0

marker around getting it back onto EG7 what was more I mean I don't I

1:23.0

considered this frustrating but it's a lot of a lot of extra game it's not

1:27.7

bad it's just like it gives you reasons to fight monsters which I really like

1:31.2

doing but it is kind of silly what was it before you had to use Kinesis to

1:35.9

move it yourself oh okay okay so they had to bear belts and bridges yeah now

...

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