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Game Scoop!

Game Scoop! 667: The Most Unforgivable Game Design Choices

Game Scoop!

IGN

Leisure, Video Games, Games

4.74.7K Ratings

🗓️ 11 March 2022

⏱️ 66 minutes

🧾️ Download transcript

Summary

Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Tina Amini, Sam Claiborn, Justin Davis, and Michael Swaim -- are discussing Sony's first State of Play of the year, a rundown on exciting releases in March, unforgivable design choices from the personal POV of our panel, and some of our picks for what the most influential games with lasting game design impact. And, of course, they play Video Game 20 Questions. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

What's up everybody and welcome to IGN Gamesco.

0:09.6

For our listeners out there, if you're looking into our video, I am hosting IGN Gamescoop

0:15.2

today in lieu of Damon Hatfield. Hatfield, if you will. And I am joined to today on this

0:22.5

very special episode 667. Just go with it. It's fine. By Samuel Clayborn.

0:27.2

Hey everybody, see y'all. Justin Davis. Everyone can hear in your voice you're wearing

0:32.8

a hat. You have to see you. Thank you for clarifying that though. And of course, special

0:40.7

returning guest. Swain, Michael Swain, say hello.

0:44.6

Omega cops assemble. Indeed. All right, that's enough of that. We've got a great show

0:51.0

for you guys today. Sony had its first state of the state of play of beer. We'll have

0:56.2

a quick update on March, which happens to be relevant to the Sony state of play as well.

1:00.5

And some great questions from the community. Thank you guys so much in the Facebook group

1:03.4

for sharing some really lovely conversation topics. We will be going over some of those

1:08.4

later. But first, I need to talk to Swain right now. And I need Swain to talk to our listeners.

1:15.0

Swain, what are you doing to me personally? Personally, personally.

1:18.3

Personally? Yes. I need you to claim yourself.

1:21.4

Letting you down. Disappointing. Pulling the rug out from under your feet and just demolishing

1:29.3

your spirits. I assume because it's my solemn duty to announce that I'm in fact moving

1:35.8

on from IGN. I got a gig, a narrative design role. And all I'm allowed to say is that it's

1:43.3

for a video game for a dev team that's brand new and is not announced themselves. It's

1:48.8

an IP related game, which means maybe it'll suck. But all I know is I'll get a right

1:53.5

and credit. Gosh darn it. So after two years and some change and just a fabulous time

2:01.0

with this incredible team, this is my last game scoop. Unless you invite me back as a guest,

...

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