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Forge the Narrative - Warhammer 40k Podcast

FTN Episode 495 – Getting Started With Old World – Unit Fillers

Forge the Narrative - Warhammer 40k Podcast

The FTN Crew

Painting, Warhammer40k, X, Of, Age, Armada, Games & Hobbies, The, Wing, 40k, Tpm, Modeling, Sigmar, Other Games, Star, Forge, Lovecraft, Warhammer, Narrative, Hobbies, Robotech, Gaming, Hobby, Wars, Ftn

4.8556 Ratings

🗓️ 14 January 2024

⏱️ 56 minutes

🧾️ Download transcript

Summary

Now that folks have seen the rules and have an idea what to expect from the Old World.  How do you make those large rank and file units without breaking … Read More

Transcript

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0:00.0

He kicked so much up on my behalf. Overcharge the ion accelerator. It's time to forge the narrative.

0:29.1

Hey everybody. Welcome to Forge the Narrative. My name is Paul. Your host, we are the

0:31.9

author of the Ballalsall's podcast. I'm joined by Tenugates.

0:34.6

Hey, everybody. Red Powell and Adam Camilleri. What up?

0:37.7

Good I.

0:38.7

Welcome to the show, everyone. It's a brand new year. We are fresh, ready to go. Got some big things coming up this year. We'll talk about stuff, you know, as it comes up. But we're going to continue to talk about the old world in this episode. and like getting started with like how you get you know how do you even get from the book

0:55.2

to play in your first game if it's been a while? If you're, if you're, um, I think we can maybe have some perspective on if you were a returning player to the square base lifestyle or whether you're brand new because you kind of caught up in the hype missed it the first time. Maybe you weren't even a war gamer backgamer back then. I like the use of lifestyle. It really, rank and flank is a lifestyle. It is. And that's

1:16.2

something that when Warmer Fantasy Battle went through the end times, where they basically, you know,

1:22.5

stopped that game. And we can talk a little bit about the lead up to that too, is that the models started

1:29.3

to change, like the range started to change. That's when those big signature models started to

1:33.4

come into like the game itself, like the Warhammer across Sigma and 40K. Those large

1:40.8

models started to work their way. I think they started to work their way into Warhammer Fantasy bottles first before they started taking into 40K. Nagash. Nagash really like that was the tip of the iceberg. Yeah. What's the corpse cart? You know, there was the big. Oh, yeah, yeah. Sorry, yeah, the Coven engine. The Mortis engine or the Covenorough? That one. Yeah, Covenge. I put the two together somehow in my brain. I called it the completeven engine. The Mortis engine or the Coven Throw? Yeah, Coven. I put the two together somehow in my brain.

2:03.4

I called it the complete wrong thing. Do you know what I'm talking about? Like those

2:06.1

models started to work their way into the game almost as like giant centerpieces that were

2:12.3

starting to really change like the footprint and the like the landscape of those games.

2:17.8

Yeah, well that's that fundamentally, I mean in the end times of 8th edition, I have to fundamentally change the balance of the game, which is actually interesting that they've brought that forward into the old world, because for the longest time, it was 25% of your army could be spent on lords and 25% on heroes, but now it's 50%. so that, and that was what it was going into the old times, because they wanted you to be

2:36.5

able to take the 1,000 point in the gash. They wanted you to be able to take, you know, super empowered Archaon and TechList and all those dudes. Oh, yeah, I forgot about Archaon. Archaon was one of those big models from pre-end times. You're talking about him right in the big, big monster

2:52.4

Yeah, the three-headed dragon.

2:54.4

Yeah. models from pre-end times. You're talking about him writing the big, big monster.

2:52.5

Yeah, the three-headed dragon.

2:54.7

That was, I believe, AOS.

2:56.7

But he did have a super form.

...

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