FTN Episode 176 – How to Get the Most Bang for Your Psychic Buck
Forge the Narrative - Warhammer 40k Podcast
The FTN Crew
4.8 • 556 Ratings
🗓️ 27 January 2017
⏱️ 69 minutes
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| 0:00.0 | Get ready. It's time to forge the narrative. |
| 0:15.8 | Hey everybody, welcome to Forge Narrative. |
| 0:17.4 | My name is Paul Murphy, your host. We all the Bella Law Souls podcast. |
| 0:20.2 | This is episode 176. I'm joined today by Justin Troop and Adam Abramowitz. What up, folk? I now have the biggest arms of 40K. On your side. Chris Morgan and Andrew Whitaker. Hey guys. What up, homies? Man, it's been a cool week. It's been a kind of a light 40K week unless you want to count some of these Eldar picks we kind of saw today. I don't think we were supposed to see those. |
| 1:28.6 | They look like blurry pictures of the Sasquatch from the formations. We can kind of chat about that in a little bit. That's a good parallel right there. I've been burning the Midnight Oil working on a display board for a Depticon. Let me tell you working with the GGB kits are awesome and you kind of think they're just all going just going to go together because you see them in White Dwarf, just kind of all just going together and looking awesome. It takes a lot of work. I have a lot of respect for those folks who put on those, build up those big old displays because it takes some fiddling to get everything to line up right. And anyway, I'm glad I started early. That's all I can say. Yeah, I've been working on a displayboard myself. Let's just keep going talking about the awesome stuff we got coming out because Gangs of Camorra. Do you guys see the write-up that I did on the Gangs of Camorra game on Fortune Air Net? Yeah, net. But give us a rundown ball. Well, the neat thing about it is that those little terrain pieces that it comes with are actually supposed to represent the tops of the |
| 1:33.0 | spires of the city. So above the smoke, above the smog, that's where these gangs are battling |
| 1:38.2 | it out. And it really is, it's like one gang gets the drop on another gang, and that's how the game |
| 1:43.8 | starts. |
| 1:44.7 | Does the board, like, the board that it comes with, does it actually reflect that? |
| 1:49.2 | Does it look like they're on top? |
| 1:50.2 | Well, it doesn't come with a board itself. |
| 1:52.5 | You're supposed to play on at least a three-by-three area. |
| 1:55.3 | And how did the, it's got those kind of, like, naval. |
| 1:57.8 | You guys play Armada or any other kind of naval or flying game that has inertia kind of built |
| 2:04.0 | into the game where you're... |
| 2:05.8 | Yeah, free basically. |
| 2:07.0 | You adjust your speed. |
| 2:08.8 | It carries on in subsequent rounds of movement, that kind of thing. |
| 2:11.7 | Yeah, it has some kind of effect built into it on that, where models have a minimum distance and a maximum distance |
| 2:18.8 | that they can move, and then you can only turn certain degrees, certain radiuses, |
| 2:23.9 | and then when you get the, how you determine who guys initiative, like who goes first, |
| 2:27.6 | how bad that you lost the role as the defender, you might not get to turn your models |
... |
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