FTN Bonus Episode 11 – Jervis Johnson Speaks!
Forge the Narrative - Warhammer 40k Podcast
The FTN Crew
4.8 • 555 Ratings
🗓️ 25 July 2016
⏱️ 30 minutes
🧾️ Download transcript
Summary
Transcript
Click on a timestamp to play from that location
| 0:00.0 | Get Betty. It's time to Forge the Narrative. |
| 0:16.0 | Hey everybody, welcome to Forge Narrative. My name is Paul Murphy. I've got a very special guest with me here today. |
| 0:20.0 | It has Jervis Johnson. Jervis. Hello, everybody. First of all, I was a pleasure to be here. I know you don't do this very often, so thank you very much for taking the time. An icon for what we do here. Well, it's very kind of you to say, so. I'm honored. Thank you very much. There's a couple things coming out right now and that you had a big hand in and specifically the game around the flyers. |
| 0:39.5 | Storm cloud attack. |
| 0:40.5 | Storm cloud attack. |
| 0:41.5 | I mean, getting a lot of |
| 0:42.4 | use out of the models that already exist and make it give us more interesting things to do with |
| 0:46.8 | our toys, I think is great. What was the inspiration behind that? Well, I think that it goes way back. |
| 0:53.6 | It goes way back in the olden days, in the 1970s. Airfix used to make something called a dogfight double and you'd get two aeroplanes in one box. And I think that was probably the starting point. Wouldn't it be cool if we did our own version of a dogfight double, two aeroplanes in a box? And then we thought, well, that that would be a bit boring if we just put the models in the box, |
| 1:13.3 | so let's make a game around that. |
| 1:15.3 | Why don't we do a game? |
| 1:16.3 | For myself, I love aerial war games. |
| 1:18.1 | I've played them since I was about 13 or 14 year old. |
| 1:20.9 | It was almost the first sort of war games I ever played. |
| 1:25.2 | And so having a chance to design my own aerial war game was |
| 1:29.7 | fantastic. And you design this? Yeah. Yeah, I did. Most of the stuff we do is very collaborative. |
| 1:35.2 | It's a team effort. I say to people, it's more like working on a movie than writing a book |
| 1:40.2 | designing a game. You're working with a team of people. And the quality comes from how well that team works together. But in this particular case, there's a lot of me in here. This is a personal project, if ever there was one. There's no shame in that. Absolutely. I know there's several different box sets that are included here. Is it all the same rules? Tell me how, what's going to influence outside of the model themselves, what's going to influence which box that people get? |
| 2:02.2 | I think it'll be which model. It'll be the models that will make you decide which box to get. |
| 2:05.9 | The rules are exactly the same in each one. |
| 2:08.2 | What's changed is that you get a different background story. |
| 2:12.9 | So each one has its own bespoke little background story that features the two flyers in it. |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from The FTN Crew, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of The FTN Crew and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright © Tapesearch 2026.

