From Sims to Sapiens: Crafting Reality with Code
The a16z Show
a16z
4.2 • 1.2K Ratings
🗓️ 6 November 2023
⏱️ 39 minutes
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| 0:00.0 | They actually wanted to build general computational agents, |
| 0:03.0 | sort of the way generative agents are supposed to be. |
| 0:06.0 | But they didn't have the techniques to do it. |
| 0:08.0 | They basically didn't have the large language moral. |
| 0:10.0 | And like, the work that you've done is one of those 100%, right? |
| 0:13.6 | There's like a spark of genius. |
| 0:15.2 | What does it mean to actually reflect your behavior? |
| 0:18.2 | But the set of companies that come out of it |
| 0:20.9 | are always part of this enthusiast era, right? |
| 0:25.2 | Like you couldn't have predicted Yahoo, you couldn't have predicted Amazon, like you knew |
| 0:29.0 | something was going to happen. |
| 0:30.3 | Can we run simulation so we can learn more about ourselves? |
| 0:35.0 | A few weeks ago, the A16Z infrastructure team ran an event in the San Francisco office. |
| 0:41.0 | The topic, generative Agents. These are autonomous |
| 0:45.3 | characters designed to simulate human behavior derived from a recent but |
| 0:49.6 | game-changing paper called Generative Agents, Interactive Similakra of Human Behavior. |
| 0:56.2 | Developers from all around the city came to hear the lead author, June Park, speak |
| 1:01.1 | alongside A16Z general partner, Martin Kasato. |
| 1:05.2 | And in this panel, they discuss how this paper and the advancements in large language models |
| 1:10.0 | have opened a new window, expanding the dynamism of simulation, which instead of binary logic, |
| 1:15.9 | we're using probabilistic thinking, and the ability to incorporate new information. |
| 1:22.2 | So what does that really mean? Well instead of your character in |
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