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The Vergecast

Fortnite, GTA VI, and the fate of AAA games

The Vergecast

Vox Media Podcast Network

Tech News, News, Technology

4.34.3K Ratings

🗓️ 20 November 2023

⏱️ 77 minutes

🧾️ Download transcript

Summary

In episode three of our video game miniseries, The Verge's David Pierce and Polygon's Russ Frushtick and Chris Plante discuss the state of the industry's blockbuster games like Grand Theft Auto, Call of Duty, Overwatch, Fortnite, and others — and what they signal for the future of gaming. Email us at vergecast@theverge.com or call us at 866-VERGE11, we love hearing from you. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Transcript

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0:00.0

This podcast is brought to you by Meta Quest 3, the new mixed reality headset from Meta.

0:07.0

Expand your world in ways you never thought possible with the new Meta Quest 3.

0:11.0

Put on the most powerful quest yet and jump into fully immersive games like Assassin's Creed

0:15.7

Nexus or blend virtual elements into your surroundings in games like Stranger Things VR.

0:21.2

With over 500 titles, it's easy to dive into whatever you're into.

0:25.0

Expand your world with MetaQuest3. See Child Safety Guidance online.

0:29.0

Accounts for 10 and up. Certain apps, games and experiences may be suitable for a more mature audience.

0:32.0

Learn more mature audience.

0:32.6

Learn more at meta.com.

0:37.0

Welcome to the Vergecast, the flagship podcast of DLCs. I'm your friend David Pierce and this is the third and final episode in our mini series about the future of gaming.

0:49.0

We've talked about handheld gaming and why consoles like the switch and the steam deck might just be the future of everything.

0:55.0

We've talked about how to emulate and preserve old games and why that matters in a really important way.

1:01.0

And today we're going to talk about big games, the biggest

1:03.7

games, games like Fortnite and Call of Duty and Roblox and Madden and Assassin's Creed,

1:10.0

the kinds of games that even people who don't care about

1:13.4

know about. These games are so culturally important and

1:17.4

economically outrageous that it often feels like

1:21.2

as those games go, so goes the whole gaming industry.

1:25.0

But those games are changing. The way that they get made is changing, the way that they get sold is changing.

1:30.0

Everything about them is changing. So we're going to try to figure out today

1:33.2

what happens to the biggest games

1:35.5

and what it means for all the rest of the games

...

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