Forever games: the economics of the live service model
The Indicator from Planet Money
NPR
4.7 • 9.5K Ratings
🗓️ 22 April 2024
⏱️ 11 minutes
🧾️ Download transcript
Summary
Today, the first episode of a week-long series about the video game industry. We investigate the promise and pains of the live service model and explain how it turned the industry upside down.
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Transcript
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| 0:00.0 | NPR. |
| 0:03.0 | In the |
| 0:05.0 | In 2012. In 2012. |
| 0:07.0 | In 2012, |
| 0:12.0 | In 2012, Rebecca Ford was part of a team that had spent years making a video game. |
| 0:18.0 | Problem was, they couldn't sell it to a games publisher. |
| 0:22.0 | We were desperate. We had to make a paycheck for our |
| 0:26.2 | team that month and if we didn't have a way to support ourselves it was all going to collapse. |
| 0:31.3 | Rebecca is a creative director at the games developer Digital Extremes, |
| 0:36.0 | and the company was kind of like a band that had spent years toiling away |
| 0:40.0 | on a beautifully orchestrated album. And now no labels wanted to have them. |
| 0:45.0 | So digital extremes went indie. |
| 0:47.0 | They self-published this game called Warframe. |
| 0:50.0 | And with this new found freedom, |
| 0:52.0 | they released it in a type of way that was gaining steam in the games industry. |
| 0:56.0 | Instead of selling a one-off game to purchase, this game would be free to download. |
| 1:01.0 | And if you like it, you can buy some in-game currency and you know we'll update the game as |
| 1:06.3 | often as we can to make it worth your investment. This sort of thing is known as the live service model, |
| 1:11.6 | a game that's like a living creature. You play online |
| 1:14.5 | often for free and the game gets constantly updated funded by in-game purchases |
| 1:19.3 | that in-game currency. Fortnite is one particularly successful example. Now almost |
| 1:25.4 | every major game maker is doing it. This is the indicator from Planet Money, I'm |
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