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The Cane and Rinse videogame podcast

Florence – Cane and Rinse No.413

The Cane and Rinse videogame podcast

Cane and Rinse

Hobbies, Leisure, Video Games, Games

4.8767 Ratings

🗓️ 11 May 2020

⏱️ 118 minutes

🧾️ Download transcript

Summary

"Yeah, I know.” After his work on Monument Valley, Ken Wong scaled the heights of creating his own studio, Mountains. With the publishing expertise of Annapurna Interactive behind them, this new Melbourne studio brought to life a story of new love’s highs and lows. James, Charlotte, Jacob and Leah have lots to say about the silent, pocket-sized visual novel - Florence http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_413.mp3   Music featured in this podcast: 1. Florence by Kevin Penkin2. Wake Up, Moving On by Kevin Penkin Cane and Rinse 413 was edited by Jay Taylor Don't forget, you can get an extended Cane and Rinse podcast a week early if you support our Patreon for just $2 a month! Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Transcript

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0:00.0

The

0:07.0

The Hello and welcome to the Canaan Rinse podcast. This is Volume 9, Issue 413. We are talking about Florence.

0:41.7

Joining me, I'm James Carter in Issue 413, are Charlotte Cuts. Hello.

0:47.3

Leah Heydoo. Hello. And Jacob Geller. Hello. Hello. Hello and welcome, one and all all. I've written what I think is a reasonable

0:57.1

single sentence summary of Florence, a short visual novel which uses puzzles to represent

1:02.0

different stages and phases of a relationship. I think that's fairly spoiler-free, although

1:07.8

probably worth saying from this point forward, this is a half-hour game

1:12.6

that is very heavily focused on narrative. So in terms of time investment, there's not

1:18.3

much there. I would encourage everyone who's listening if they're interested in this game

1:22.1

enough to listen to the podcast and have the time and not that much money, I don't think, to be able to play.

1:29.7

Yeah. Yeah, even on Switch, it's five pounds. So somewhere around that sort of in dollars,

1:35.6

I assume, I would encourage everyone to play it because we're going to go obviously into full

1:39.6

spoilers on the story and what we took from the story and all sorts.

1:47.8

I'm going to say that right up front here just because it's worth kind of prompting people to go and think about playing it if they are interested to.

1:52.3

Florence is a game published by Anapurna Interactive.

1:57.2

I've put them up front because the credits for this game are fairly short as credits for games go.

2:03.7

Anna Perna Interactive, I thought it was worth mentioning.

2:06.5

Have a pretty stellar publishing record as far as video games go over the past few years.

2:12.7

The likes of what remains of Edith Finch, Gorgoa, Outer Wilds, and Sayonara Wild Hearts all jumped off

2:18.9

their publishing list.

2:21.7

It was around the time that Florence released that I was just like, is this the best publisher?

2:26.4

And then they released Outer Wilds.

...

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