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Venture Maidens | A D&D Podcast

Fate, Legacy Game 1: Wild Card (Part 2)

Venture Maidens | A D&D Podcast

The Venture Maidens

Leisure, Comedy, Games, Leisure:games

4.91K Ratings

🗓️ 20 December 2021

⏱️ 79 minutes

🧾️ Download transcript

Summary

Welcome venturers to the conclusion of our first Fate Legacy Game! This episode takes place three months after the finale of the Fate campaign and features our original heroes: Sawyeh, Kara, Fera, and Arrnodel. As such, this episode contains MAJOR SPOILERS for Fate. Fan of the show? Consider helping us with a Patreon donation at patreon.com/venturemaidens This episode is sponsored by Forge & Flame Twitter: @venturemaidens Instagram: @venturemaidens Theme Music Composed by: Emily Meo https://soundcloud.com/emily-e-meo

Transcript

Click on a timestamp to play from that location

0:00.0

Hello, dear listeners. Welcome back to the conclusion of our first ever Venture Maiden's

0:06.4

Legacy episode. If you didn't hear last time, let me give you the scoop. This is part

0:12.4

two of the first Venture Maiden's Legacy episode, which follows the events directly after

0:17.8

the finale of Campaign 1. We are joined by the full cast of Campaign 1 to tell this spoiler-ridden

0:24.2

tale. So if you do not want spoilers from the events of Campaign 1, turn back now. Since

0:31.2

we originally recorded this episode as one very long event, we are going to be diving

0:36.1

straight into the action with part two. So I'm going to give you a quick little summary

0:40.6

of what happened in part one, play you an ad for another great penwitch studio podcast,

0:46.0

then we'll get right into it. So, last time on Venture Maiden's Legacy, our heroes were

0:52.8

brought together from their individual quest that had scattered them across the plains, when

0:57.5

they received letters from Pharah. These letters asked each of the Maidens to meet in a

1:02.5

quite restaurant in Chassiana to hear some urgent news. After fond greetings and catching up,

1:08.9

our crew was introduced to the true purpose of the meeting. The Sarina had called the group

1:14.1

together to share some disturbing news about recently uncovered Titan technology. Apparently,

1:20.9

Colts all over the Eldren Empire have been building portals to allow the banish gods to walk

1:26.8

as living avatars in the material plain, which spells major trouble for all of mortal kind.

1:34.5

The Maidens didn't have long to process this news before an arcane commotion pulled them outside,

1:40.2

in a shower of raining tarot cards and sky-splitting thunder, our heroes realized the pending

1:46.7

trouble has already arrived. And that's what happened! Now, here's an ad from the lovely

1:53.9

craftians, another fabulous actual play podcast on our network penwitch studio. Take a listen,

2:00.9

then we're off to the races. We live on a placid island of ignorance in the midst of black

2:07.9

seas of infinity, and it was not meant that we should voyage far. And yet here we are,

...

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