4.8 • 894 Ratings
🗓️ 28 May 2024
⏱️ 16 minutes
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0:00.0 | Hello Internet. Welcome to Film Theory, the show that wants to no clip into your subscription feed. |
0:22.6 | Today I once again find myself trapped in the endlessly soggy hallways of the backrooms. |
0:27.6 | The analog horror series produced by Kane Pixels and available right here on YouTube.com for the |
0:32.6 | Lolo Price of Free. |
0:34.6 | The last time we enrobed ourselves in its putrid yellow wallpaper, we concluded that the world of the backroom seems to function a lot like a level map in a video game. |
0:42.3 | You know how in a video game there's a set map that you're able to explore, and that there are walls or invisible boundaries that make sure that you stay within the acceptable area of play? |
0:51.3 | Well, the way I see it, that's the real world here in Kane series, |
0:54.9 | the bounded area that humans are allowed to play in. However, video games also have tons of |
1:00.2 | things that are hidden in spaces outside the boundaries of those levels. Unused ideas, spare assets, |
1:06.0 | cut content. You want to know why FNAF security breach's file size was so huge when the thing |
1:10.4 | first came out? |
1:11.0 | Something like 80 gigs of content? |
1:13.3 | Well, it was just piles and piles of cut stuff. |
1:15.9 | Full floors of geometry that weren't accessible in the course of normal gameplay, |
1:19.8 | but hadn't been removed from the game's files. |
1:22.3 | And that, my theorists, are what I expect the backrooms are. |
1:26.0 | The cut content, the spare assets, the AI-generated worlds that didn't quite make the cut for reality. |
1:31.3 | Last time we proposed that somehow the company A-Sync was able to use electromagnetism to tap into those parts of the map, the ones that exist outside the boundaries of reality, beyond the parts of the world that were meant to see, given us the various repetitive corridors of the back rooms as we know them. |
1:47.0 | Now, since the release of that last theory, Kane has come out with three new videos. |
1:51.0 | The first is pitfalls, where one of Async's researchers descends deeper than ever before in the back rooms, only to discover an entire underground city. |
1:59.0 | The next was Report, where we see the immediate aftermath of that incident |
2:02.9 | and A-Sync sealing the entrances to the back rooms. |
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