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The Exploring Series

Exploring Dungeons and Dragons: Gelatinous Cubes

The Exploring Series

ManggMangg

Leisure

4.9803 Ratings

🗓️ 10 April 2020

⏱️ 6 minutes

🧾️ Download transcript

Summary

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Transcript

Click on a timestamp to play from that location

0:00.0

Gelatinous cubes

0:03.0

Walking through a sorcerer's ancient dungeon, you become momentarily distracted by a noise somewhere behind you.

0:10.0

Walking forward without looking, you suddenly realize that your body is restrained by something.

0:17.0

Your flesh begins to burn from some sort of acid, and you notice a few other bones suspended in the transparent cube you've stumbled into.

0:24.6

Lacking the strength to break free, your fate is sealed as you slowly begin to dissolve.

0:30.6

This is a gelatinous cube, one of the most iconic and unique monsters in the extensive D&D

0:38.3

beastiary. Although they're certainly not the brightest or most dangerous monsters, they've

0:44.8

been a mainstay of D&D games for decades and can still provide a bit of a crisis for rookie

0:50.2

adventurers. gelatinous cubes were first introduced in the original D&D set in 1974,

0:57.7

created as an original monster by Gary Gygax.

1:01.4

Their popularity then put them in the monster manuals of every future edition,

1:06.3

although their simplicity meant that they never received any sort of extensive

1:10.0

ecology supplement,

1:11.9

outside of a short article in Dragon Magazine No. 24.

1:16.8

In older editions, gelatinous cubes were listed as standalone creatures,

1:21.3

but from third edition onward, they would be listed alongside other ooze monsters,

1:26.1

including gray ooze, black pudding, and ochre jelly.

1:31.8

The gelatinous cube is a creature practically perfectly designed to thrive in a dungeon environment.

1:38.2

They measure 10 feet by 10 feet by 10 feet, completely encompassing the standard measurements of a dungeon corridor,

1:46.1

allowing almost nothing to slip by them as they crawl along.

1:50.2

Anything they do come into contact with becomes trapped in their sticky interior,

1:55.3

from goblins to elves to plants, equipment, gold, and anything else that might crop up in tombs, dungeons,

...

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