4.6 • 2.1K Ratings
🗓️ 3 May 2022
⏱️ 114 minutes
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0:00.0 | Welcome to the start of Waypoint 101's The Thing Retrospective where we're looking |
0:23.8 | back on that seminal work the 2002 The Thing video game adaptation. Today we're |
0:31.4 | starting with the source for that August achievement John Carpenter's 1982 |
0:37.0 | The Thing. Joining me today we have Gita Jackson. |
0:40.2 | Sup, I'm Gita. |
0:41.8 | Patrick Lepic. |
0:43.1 | Hello. |
0:44.1 | We're not a prize. |
0:45.8 | You had so many adjectives for describing the thing I loved it. |
0:51.1 | I was trying this is what happens when I start ad-libbing I just turned with Saras and |
0:55.2 | I start playing on the left. |
0:57.2 | I'm not focused on a gust in 2022. |
1:00.7 | And we are producer Ricardo Contreras. |
1:03.2 | Yo. |
1:05.2 | So Patrick I am curious how much we know today we're going to be discussing the movie but |
1:12.8 | how much does the movie predict the game how closely correlated are these things how well |
1:18.5 | does the game carry it off. |
1:20.1 | So Cato just don't publish his podcast and you can publish it on Wednesday morning and |
1:25.6 | then once we've played two hours of The Thing on Tuesday evening I'll record a bit where |
1:29.9 | I answer Rob's question because I have not played the thing video game. |
1:37.3 | Where when we were determining what I was thinking about what I wanted to do for Waypoint 101 |
1:41.4 | I knew a lot of people were going to pick a game that meant something to them and they |
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