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Waypoint Radio

Episode 479 - The Thing (1982)

Waypoint Radio

VICE

Leisure, Video Game Development, Television, Rewatch, Replay, Tv & Film, Video Games, Games, Movies, Video Game Culture

4.62.1K Ratings

🗓️ 3 May 2022

⏱️ 114 minutes

🧾️ Download transcript

Summary

Rob, Patrick, Ren, Cado and special guest Gita Jackson gather around their pod mics on this cold dark night to discuss The Thing, the classic film that inspired 2002's The Thing video game, Patrick's choice for our next Waypoint 101! We talk body horror, cinematic tension, box office flops, intimacy and the lack thereof between men, and the best dog actor of all time.

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Transcript

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0:00.0

Welcome to the start of Waypoint 101's The Thing Retrospective where we're looking

0:23.8

back on that seminal work the 2002 The Thing video game adaptation. Today we're

0:31.4

starting with the source for that August achievement John Carpenter's 1982

0:37.0

The Thing. Joining me today we have Gita Jackson.

0:40.2

Sup, I'm Gita.

0:41.8

Patrick Lepic.

0:43.1

Hello.

0:44.1

We're not a prize.

0:45.8

You had so many adjectives for describing the thing I loved it.

0:51.1

I was trying this is what happens when I start ad-libbing I just turned with Saras and

0:55.2

I start playing on the left.

0:57.2

I'm not focused on a gust in 2022.

1:00.7

And we are producer Ricardo Contreras.

1:03.2

Yo.

1:05.2

So Patrick I am curious how much we know today we're going to be discussing the movie but

1:12.8

how much does the movie predict the game how closely correlated are these things how well

1:18.5

does the game carry it off.

1:20.1

So Cato just don't publish his podcast and you can publish it on Wednesday morning and

1:25.6

then once we've played two hours of The Thing on Tuesday evening I'll record a bit where

1:29.9

I answer Rob's question because I have not played the thing video game.

1:37.3

Where when we were determining what I was thinking about what I wanted to do for Waypoint 101

1:41.4

I knew a lot of people were going to pick a game that meant something to them and they

...

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