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Waypoint Radio

Episode 458 - The Glover Interest Index

Waypoint Radio

VICE

Video Game Culture, Video Games, Rewatch, Video Game Development, Replay, Leisure, Television, Movies, Tv & Film, Games

4.62.1K Ratings

🗓️ 4 February 2022

⏱️ 121 minutes

🧾️ Download transcript

Summary

Rob and Patrick have been parkouring it up in Dying Light 2 this week. Or rather, kinda parkouring it up while they get enough levels to unlock the full parkour suite? They go in deep on the structural problems with the latest from Techland, reminisce about Dying Light and Dead Island, and bemoan the trajectory that first person open world design has taken. Cado is of course still living his best(?) Pokémon life in Pokémon Legends Arceus, mostly because he's finally getting around to unlocking the best rideable Pokémon. Patrick and Cado then dive into the question bucket and remember some uncomfortable truths about an old fighting game.


Discussed: Dying Light 2 1:46, Pokémon Legends Arceus 1:03:27, Mina the Hollower 1:20:10, The Question Bucket 1:25:15, Outro and Announcements 1:58:53


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Transcript

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0:00.0

What's good internet it's February 4th 2020 when you're listening to Waypoint Radio

0:22.4

episode 458 I sure hope us doing waypoints and a separate numbering for system for waypoints

0:29.9

does not fuck up Baron Blissies beautiful little waypoint.gay counter oh shit yeah yeah I'm checking

0:38.1

what if we quietly create like a update nightmare for our friend who created this cool little tool

0:49.9

it's working right now it's fine I believe I believe in Baron I believe that they're they can

0:56.9

they can account for this they seem to have already yeah Baron is like the spirit producer on

1:06.6

on every on every pod and stream I'm your host Rob Zachany I'm joined by Patrick Lepic hello

1:12.7

producer Carter Contreras you physical corporeal producer the part of Contreras as opposed to

1:19.4

the spirit producer role so this week we have been playing a bit of dying light to I mean we're

1:28.0

coming to it from a couple different directions Patrick you are a dead island defender and I am

1:34.8

someone who really liked dying light one so we both came to this one hopes and expectations yeah

1:39.3

we're both we're really different angles yeah both both liking Techland as a studio yeah I played

1:46.6

dead island that came out when I was a giant bomb part of what I'd like really liked about that game

1:52.2

like Brad and I really bonded over that games weapons system was really fascinating and it still

1:58.5

had this sort of crafting stuff that you see in dying light dying light to where it's like hey you've

2:03.0

got a machete but what if that machete had electricity on it and like stuff like that but what

2:09.6

was so unique about that island was that you used the analog stick to aim so it's like if you wanted

2:15.6

to swipe across the head you were going left to right on the analog stick if you wanted to attack

2:21.0

their arm you were going right to left or even at a diagonal depending on like where you were

2:24.8

attacking it was just such a fascinating approach to like combat with zombies or whatever kind of

2:34.8

enemy frankly that the fact that the story wasn't very interesting the fact that I'm pretty sure it was

2:42.1

extremely racist at times if I recall I seem to remember the impressions you were doing

...

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