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Official PlayStation Podcast

Episode 400: In The Studio

Official PlayStation Podcast

Sid Shuman

Technology, Video Games, Leisure

4.61.1K Ratings

🗓️ 2 June 2021

⏱️ 74 minutes

🧾️ Download transcript

Summary

This week, Head of PlayStation Studios Hermen Hulst drops in for an interview on studio development updates and much more.

Transcript

Click on a timestamp to play from that location

0:00.0

The Hey all, welcome back to the PlayStation Podcast. You got Kristen here and it is episode 400

0:25.0

Oh my gosh all those sound effects I believe I'm joined this week by is that

0:31.0

Tim Turry that's me and we also have Justin Massingale hey

0:37.3

hello hello hi excitement hi high excitement for episode 400 we you know we wanted to get this party

0:44.6

started a little bit early so actually we want to start out the episode this

0:48.1

week Sid could not join us for recording but he was able to catch up with one Hermann Holst the head of

0:54.8

PlayStation Studios and we have a pretty big conversation a lot of juicy

0:59.2

juicy little morsels in there we wanted to start off the episode strong with that so let's let's

1:04.2

listen in now to Sid Mr Hermann Holst who is the head of

1:22.0

PlayStation Studios.

1:24.2

Welcome back to the podcast, Herman.

1:27.0

Hey, Sid, nice to talk to you again.

1:30.0

And fun fact for you, this is actually our 400th episode of the official PlayStation podcast.

1:35.3

400 episodes over, boy, it's been about 10 years now.

1:39.7

But I could think of nobody that I wanted to speak with more than you and I wanted to kind of get an update on on you and what you've been working on and your new role at PlayStation studios.

1:50.5

Well, it's not actually such a new role anymore. You've been head of

1:53.2

PlayStation Studios now for quite a while and what's what's been your focus so far

1:58.0

over this past year, year and a half? Well, Sid, it's it's been quite a right. It's it's been what 17 months now. It's hard to

2:08.0

imagine it's only been 17 months since I took that job. When I started we had to finish some important PS4 games. We were working on

2:18.9

getting our titles ready for PS5 launch and obviously there was COVID adding a layer of complexity to all of that.

2:26.0

But against his backdrop were growing in PlayStation studios quite rapidly so my priority was getting

2:32.4

first of all a really strong global management team in place for PlayStation studios.

...

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