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Waypoint Radio

Episode 392: Welcome to the Festival of Emails!

Waypoint Radio

VICE

Video Game Culture, Video Games, Rewatch, Video Game Development, Replay, Leisure, Television, Movies, Tv & Film, Games

4.62.1K Ratings

🗓️ 27 April 2021

⏱️ 142 minutes

🧾️ Download transcript

Summary

In an odd twist of fate, this year’s Oscars are actually relevant for a video game podcast (not that that’s stopped us in the past.) Rob talks us through the Academy Award winning Colette, which was made as supplemental material for Medal of Honor: Above and Beyond, a VR game that didn’t get a lot of buzz. Patrick has been checking out Returnal, a roguelike third person shooter from the creators of arcade styled classics like Super Stardust HD and Resogun. After the break, Austin takes us on a gardening tour as he nears the end of his side quest grind in NieR Replicant ver.1.22474487139.... Cado lost some time to Naraka: Bladepoint, a melee combat focused Battle Royale with solid combat design that works better than it sounds. Then the crew dives into the Question Bucket to learn about kettle chicken, halloween scares, and ramps. No, not those ramps!


Discussed: The Oscars 6:56, Colette 11:31, Returnal 18:57, NieR Replicant ver.1.22474487139... 54:53, Nier Replicant spoilers 57:48, InkSlinger 1:18:35, Lake 1:26:45, Naraka Bladepoint 1:33:48, The Question Bucket 1:50:30


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Transcript

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0:00.0

What's good internet it is Tuesday April 27th and you're listening to Waypoint Radio episode 392 I'm your host Austin Walker joining me today Rob Zachny

0:25.6

Good morning Patrick Lepic I'm ready to punch without aiming and Kato you should aim Kato's also here don't punch without

0:34.5

You can't aim when you punch otherwise you won't punch a punch shoot

0:39.6

Oh

0:40.9

Sure punches are just you know there's only so far your arm can go no need to aim that just swing it I

0:47.2

Would simply make the button for punching different

0:51.4

You yeah to pee up for punch on the keep on punch on the keyboard. Yeah, we're like right thumbstick in like the way the way

0:58.6

Is that the master chief does this right thumb stick in mastery for is that called I believe I believe in

1:02.7

Thumbstick

1:03.7

No, no, it's you know classic very intuitive gameplay design of

1:09.2

Stagger and enemy walk up to them wait for the left mountain mouse button prompt and then punch through them until they die

1:18.0

That's game design

1:20.0

Part really yes, the punch through your enemy through them

1:24.2

Okay, be as melee on in like the classic Halo thing

1:27.9

I should know this because I think I didn't say I've been playing as Halo ODST

1:32.5

Glad only time to talk about it. You thought about that jazz soundtrack. I did I was like, you know what?

1:37.6

Let me jump into some ODST when we see this shit. I played like half of that game like games. All right

1:42.6

I haven't finished it. I don't think it really knows what it's doing with the open like hub space

1:48.2

Well, you have to like remember that context and I came came out which was like bungee

1:52.5

You know wanted to make a small thing and so they made like a hub world. Hey, there's very not

1:57.5

It was not one interesting at the time between

2:00.1

Stuff in the hub world is very big sometimes like they were and when I say stuff

...

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