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Waypoint Radio

Episode 356: The Downfall of Sierra Games

Waypoint Radio

VICE

Video Game Culture, Video Games, Rewatch, Video Game Development, Replay, Leisure, Television, Movies, Tv & Film, Games

4.62.1K Ratings

🗓️ 2 November 2020

⏱️ 104 minutes

🧾️ Download transcript

Summary

Rob welcomes special guest Duncan Fyfe to do a deep dive on how adventure game behemoth Sierra Games was brought to its from an unlikely reason. You can read Duncan’s full article on this story here: How Sierra Was Captured, Then Killed, by a Massive Accounting Fraud

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Transcript

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0:00.0

Oh, internet. It's Monday November 2nd and you're listening to Waypoint Radio episode 356. I'm your host, Rob Zagny.

0:24.4

We've got been an odd one here for you today. We are going to be discussing a massive feature on the

0:32.6

history, well, not the history of Sierra, the game company, but the history of Sierra is

0:38.4

sudden death as it was bought out by a coupon company that was apparently committing massive

0:47.4

financial fraud and then destroyed and so in fallout when that sort of scheme began to upload.

0:54.0

And the person who told that story for us and who spent months researching it as with us today,

0:58.3

freelance writer Duncan Fife. Hi. So Duncan, tell me a little bit about what drew you to this story

1:10.5

because I think until you sort of pitched me on it, I had forgotten that there was this aspect of

1:17.9

the end of Sierra that it was actually corporate crime that caused the company to fall apart because

1:24.1

I think, you know, if you think of games history as an unfolds across the pages of magazines from that

1:30.6

era, it's easy to think, well, Sierra adventure games started being a little more, they were

1:35.5

much more expensive. Their quality was maybe questionable in places and adventure games were no

1:40.8

longer what they were. Sierra was probably just old fashioned and just couldn't keep up with the

1:45.2

times, but that's manifestly not really the story of what happens here. This is not this is not a case

1:52.6

of, you know, the logic of the market or preferences, calling time on a company, but instead,

2:01.6

something very different. Yeah. And in fact, if Sierra had got a few more years, I think it would have

2:11.0

evolved and it was already starting to evolve into a very different company. There were rather a

2:16.5

company that made very different games. Like the talent at Sierra, the designers, I think, were

2:22.9

more attached to adventure games than the leadership ever was. And that goes back to Ken Williams,

2:31.5

who founded the company. You know, like I think by the end, this is 99, 2000, you know, they were,

2:38.8

they had just signed the rights to publish Half-Life. They were working on this big Babylon 5 game

2:45.4

that had the whole cast and crew of the TV series. Working on that, that was never released.

...

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