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Art of the Score

Episode 21: Journey

Art of the Score

Nicholas Buc

Education, Tv & Film, Music

5624 Ratings

🗓️ 5 October 2018

⏱️ 145 minutes

🧾️ Download transcript

Summary

In Episode 21 we finally make good on our long-held promise to explore the world of videogame music, with Austin Wintory’s beautiful score for thatgamecompany’s Journey. Crucial to the experience of Journey, Wintory’s music was recognized with a Grammy nomination and is widely held to be one of the greatest videogame scores of all time. Join us as we take a videogame diversion and analyse this gorgeous soundtrack. Episode notes: 5:20 – How does videogame music differ from film or television? 8:50 – Dan’s complicated menu music 10:05 – thatgamecompany’s journey to Journey, and Mihaly Csikszentmihalyi’s ‘flow’ 16:12 – The rise of independent videogame development and aesthetics 18:20 – Nascence and Wintory’s main Journey theme 21:50 – Tina Guo’s cello, Amy Tatum’s flute, and Charissa Barger’s harp 26:30 – Solo cello in Tan Dun’s Crouching Tiger, Hidden Dragon, and Hans Zimmer’s The Last Samurai 31:20 – Journey’s central weenie 33:45 – The Call, the sonic palate cleanser 38:10 – The Mountain 41:33 – Sound design and music in Journey 44:02 – The First Confluence and the absence of a downbeat 48:48 – The Bridge and the Second Confluence 51:50 – The first encounter and Journey’s dance 55:30 – ‘I was born for this’ 58:05 – The Desert’s Threshold and the musical interactivity of Journey 1:04:10 – The melancholy beauty of the machines 1:10:25 – The Descent, and Nick’s musical snowboarding adventures 1:20:16 – The Belly of the Whale’s Serpent 1:26:08 – The gaze of the sentinals 1:28:18 – Journey’s achingly beautiful string writing and Arvo Pärt’s Cantus in Memory of Benjamin Britten 1:34:40 – Atonement and the giant structure 1:38:56 – Journey’s Buddhist links 1:47:03 – The ascent to the peak (‘The Crossing’) 1:55:12 – The nadir 2:01:10 – Apotheosis and the hero realised 2:12:24 – The return to Tina Guo’s solo cello 2:18:28 – What does Journey mean? Is it a metaphor? 2:21:22 – The Return? Finally, if listeners are unfamiliar with Journey, we highly recommend checking out this video recording of a playthrough of the game from start to finish: https://www.youtube.com/watch?v=bkL94nKSd2M We love to hear from our listeners – get in touch via Twitter, Instagram, and Facebook, and if you like The Art of the Score, please take a moment to subscribe, rate and comment.

Transcript

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0:00.0

Welcome to Art of the Score, the podcast that explores, demystifies and celebrates some of the greatest soundtracks of all time from the world of film,

0:21.3

TV and video games.

0:23.0

I'm Andrew Poxson.

0:24.2

And in each episode, we'll be joined by Daniel Golding and Nicholas Buck,

0:27.6

as we check out a soundtrack we love, break down its main themes,

0:31.3

explore what makes the score tick,

0:33.3

and hopefully impart our love of the world of soundtrans.

0:52.3

Thank you. and hopefully impart our love of the world of Soundtrans. In episode we finally tackle a score from the marvellous world of video games

0:58.0

with our analysis of the PlayStation hit Journey, created by That Game Company and music composed

1:04.5

by the wonderful Austin Wintering. Journey is often held up as a shining example of games as art

1:12.1

through its meditative gameplay, spiritually inspired themes,

1:15.8

unique co-op system and of course its Grammy-nominated score.

1:20.6

With such a watershed game, we thought,

1:22.6

what better place to begin our exploration of video game scores

1:25.6

on this show than with Austin's awesome opus.

1:28.8

And joining me on this musical journey, eh?

1:32.5

Eh? Okay, no response.

1:34.4

Is composer, arranger, orchestrator, conductor,

1:37.2

and man who bought a PS4, especially for this episode.

1:40.9

I'm not joking.

1:41.8

Only discover that it doesn't play Golden Eye.

1:44.9

It's Nicholas Bach. How you doing, Nick?

...

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