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The UBK Happy Funtime Hour

Episode 170 - "UBK Flies Solo… Again!"

The UBK Happy Funtime Hour

Gregory Scott & Nathan Daniel

Music

4.9540 Ratings

🗓️ 16 October 2018

⏱️ 51 minutes

🧾️ Download transcript

Summary

What Does Oversampling Do?

Vertical Melodies Explained!

Mono Really *Does* Matter!

Mixing Extra Drum Channels!

 

This week's plugin winner is… nobody!

 

Transcript

Click on a timestamp to play from that location

0:00.0

It's the UBK Happy Fun Time Hour, starring UBK, and Nathan Samuel.

0:17.0

And UBK And now

0:24.6

The UBK Happy Fun Time Hour

0:27.6

Hello and welcome to the UBK Happy Fun Time Hour

0:32.6

My name is Gregory Scott and I am not joined tonight by Nathan Daniel.

0:37.8

It is late at night.

0:39.2

Nathan is home, attending to some sort of data crisis.

0:42.0

Maybe he'll share that with you next time. Maybe not.

0:44.5

Anyway, you know what happens when I fly solo kids?

0:46.3

It means we're going to go a little deeper than usual,

0:48.4

and it means I'm going to get extra nerdy.

0:50.8

So buckle up. Here we go.

1:22.6

Thank you. extra nerdy, so buckle question from our friend, Demian Norvel. Demian writes, I've been tinkering with some non-linear emulation plugins such as console emulations,

1:29.3

tape, hardware, etc.

1:30.3

On a mix I'm working on, an analyzer reveals a lot of low-level activity that becomes pretty

1:36.3

dense above 2K.

1:38.3

The noise is sitting at negative 72 dBFS and is audible when I crank the mains.

1:43.3

I'm not troubled by the noise, but is adding

1:46.4

dither still necessary when going to 16-bit? I can do a listening comparison, but as a developer,

1:51.7

maybe you have a, quote, mathematical answer. Well, this is near and dear to my heart. I guess I'm

1:59.4

not exactly sure what noise you're talking about and what

2:02.5

activity you're seeing above 2K, but I have some guesses, because this is common. This is, in fact,

...

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