4.6 • 2.1K Ratings
🗓️ 1 June 2018
⏱️ 64 minutes
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Danielle, Austin, Rob, and Patrick tackle the heavily fraught issue of the game industry's talent exodus, where terrible labor practices have frustrated many talented developers and caused them to look elsewhere for their careers. They talk contract vs. full-time positions, pay, harassment issues, and the myths that keep young workers coming to the industry, despite a lack of protections.
Discussed: Simon Parkin's piece on Gamasutra titled The Great Video Game Exodus, the resources page on game workers unite: https://www.gameworkersunite.org/resources
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0:29.4 | times apply. |
0:50.9 | Long-term careers in the video game industry are uncommon |
0:53.8 | and are counterintuitively becoming rarer as the years progress. |
0:58.2 | The figures, which are in line with previous GDC surveys, |
1:01.0 | paint a picture of a tumultuous, unstable industry |
1:03.6 | from which employees are fleeing and droves |
1:06.2 | in search of stability and security. |
1:08.2 | For Jay Allard, a former CTO at Microsoft |
1:10.8 | who helped launch the original Xbox |
1:12.4 | before leaving the industry in 2010, |
1:14.2 | the key factor in driving passionate employees away from games |
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