4.6 • 604 Ratings
🗓️ 15 March 2022
⏱️ 66 minutes
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0:00.0 | Programming Throwdown Episode 129 Web 3.0. |
0:25.2 | Breaking free from the client server model with Michelle Lee. Take it away, Jason. |
0:31.6 | Hey, everybody. How's it going out there? Super, super excited to have Michelle Lee, who's the developer, advocate, and ecosystem growth at Protocol Labs. She is going to tell us all about Web 3.0 and, you know, |
0:42.0 | breaking free of this client server model. So, you know, we talked in the past episodes about |
0:46.6 | things like microservices and how to stand up a website and things like that. But all of these |
0:52.4 | things kind of sit in this central location. |
0:56.4 | And so you, one of the things that I've always wondered is, you know, what if we all kind of |
1:02.1 | got together, could we host a website, you know, just, you know, with our community, right? |
1:08.3 | And so it's something I've always been really, really fascinated about. |
1:12.0 | Admittedly, I don't know a lot about it, but we have someone who does know a lot about it. |
1:16.3 | And so thanks so much, Michelle, for coming on the show. |
1:19.4 | Thanks, Jason. Thanks, Patrick. Great to be here. |
1:22.9 | Cool. So before we dive into the topic, why don't you tell us a little bit about, you know, what is your journey that led you to protocol labs and what, you know, does that story look like? |
1:36.0 | Sure. My background was always at the intersection of technology and people. So I initially wanted to be an architect. And when I took at like an |
1:45.1 | architecture 101 course at university, the university lead architect was showing us around some |
1:51.2 | projects. And he's like, well, this project we started 11 years ago and we're breaking ground now. |
1:57.8 | And me in my short 18 year old life was like, that's two-thirds of my |
2:02.5 | lifetime. I can't wait that long. What can I work on? Like, what kind of systems can I get involved |
2:07.7 | in creating and designing that are going to happen a little bit faster? And so I got drawn to |
2:13.8 | like mechanical engineering product design and eventually software design because you can iterate |
2:18.9 | like overnight in your dorm room or, you know, quickly over the span of a few weeks or months |
2:23.8 | with a small team. So that was what drew me to software in the first place. And then I was always |
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