Economic lessons from the video game industry
Marketplace All-in-One
Marketplace
4.5 • 1.4K Ratings
🗓️ 24 October 2023
⏱️ 27 minutes
🧾️ Download transcript
Summary
Hey Smarties! Today we’re bringing you a special episode of “Marketplace Morning Report” that dives into what the video game industry can teach us about the economy, from the socioeconomic hurdles that keep many young people from breaking into the field to the economics at work in many games. It’s part of the “Skin in the Game” series from David Brancaccio and the “Marketplace Morning Report” team, which explores how the massive industry can help us understand economics, business, money and careers.
Do you have a question or comment about the video game industry? Call us at 508-U-B-SMART or email makemesmart@marketplace.org.
Transcript
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| 0:00.0 | Hey everybody. It's Kimberly. Today instead of our usual Tuesday show, we're bringing you a special episode from my buddy David Brancaccio and the team over at Marketplace Morning Report. |
| 0:10.4 | It's a deep dive into the massive video game industry and what it can teach us |
| 0:15.8 | about the economy. All right with that, let's hear the show. Video games are bigger than movies and music combined. What can the games and |
| 0:27.0 | and the vast industry that surrounds them teach us about economics, business, money, careers. |
| 0:35.0 | Welcome to the Marketplace Morning Report Special, we're calling Skin in the Game. I'm David Brancaccio. Here's one |
| 0:45.4 | episode surveying our coverage that goes along with our full immersion virtual |
| 0:49.5 | adventure that we have up online on our Marketplace APM YouTube channel. |
| 0:55.0 | We start with the younger people cracking into the video game industry, |
| 0:59.4 | and what happens when economic forces change a neighborhood. |
| 1:03.0 | What you are looking at right now is a motion tracking suit. |
| 1:08.0 | A full body one thing. |
| 1:09.0 | Suman Tedros is all velcroed up in a black jumpsuit studded with wireless sensors. |
| 1:14.0 | As he moves his limbs, a digital mannequin on a screen |
| 1:18.0 | tracks his movements. |
| 1:19.0 | Suman, a high schooler, is learning how to use a motion capture suit to create a virtual character in a video game. |
| 1:27.0 | It is pretty fun. Very expensive though. |
| 1:30.0 | It's part of a non-profit mentoring program in Oakland, California called Game Heads, where, starting |
| 1:35.9 | in high school, people go from playing video games to making them. |
| 1:40.1 | It's striking to see how students focus on creating games that draw from their lived experience. |
| 1:45.0 | Some explore anxiety or grief or matters economic. |
| 1:50.0 | Rogelio Lara was 16 when he came to game heads. |
| 1:53.6 | The concept of the game is trying to explain to people gentrification |
... |
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