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Magic: The Gathering Drive to Work Podcast

Drive to Work #252 - Block Inspirations, Part 2

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 14 August 2015

⏱️ 34 minutes

🧾️ Download transcript

Summary

Mark concludes his two-parter about the inspiration behind each block in the history of Magic.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out of the parking lot. We all know what that means. It's time for another drive to work.

0:05.6

And it meant I took my son to camp again. Okay, so, last time I started a podcast based on an article I had done talking about the inspiration of all the different blocks. So there have been 20 blocks in magic, 10 of which I oversaw as head designer, 10 of which I didn't.

0:23.2

So yesterday, or sorry, last podcast, I talked about the 10 that I had overseen.

0:29.2

So concept arc here all the way back to Rabnika, original Rabnika.

0:34.0

So today, I'm going to talk about the 10 before that.

0:37.2

Now, I was around for all of these,

0:39.3

but, well, I was around for all these, except for Ice Age, I was only there at the end part of it.

0:44.9

But anyway, I was around for all these other blocks. So I'm going to talk about sort of what I

0:48.9

believe the inspiration was. These are a little more, some of these, I was very involved in.

0:54.9

Some of these is more secondhand knowledge.

0:57.4

But anyway, we're going to start with Champions of Kamagawa.

0:59.7

We're going to way back to Ice Age and talk about the other 10 blocks.

1:03.4

Okay, so the important they remember, by the way, is as of Champions of Kamagawa,

1:08.0

in the middle of Champions of Kamagawa, I took over as Head Designer.

1:16.5

But we're going back in time. So before me, the head designer, now, back in the day, the actual way the role work has changed a little bit. I now focused just on design.

1:23.4

Before me, the role was sort of a combined role where one person oversaw both design and

1:28.3

development. Now we have a head designer and we have a head developer. So, um, but so before me,

1:33.5

the head designer slash developer, uh, was Bill Rose, our current VP of R&D. So Bill Rose was before me.

1:40.0

So the next batch of blocks I'm talking about Bill Rose oversaw these blocks. These are Bill Rose's reign as head designer.

1:47.4

Okay, so let's start with Champions of Kamagawa.

1:50.0

So Bill had a vision for Champions of Kamagawa,

1:52.5

and his vision was,

...

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